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NPC Generator

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Advanced [show]


Lewis Winthrop, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He wears a black vest and prefers grey and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a hunchback. His long silver hair reaches down to his waist. His fierce gray eyes like to dwell on things.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Flaws: Ugly. Bonds: Guardian, Slave, Religious, Mentor. Occupation: Herbalist

Voice: American accent

Attributes [hide]

Lewis Winthrop, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 14 (+2)14 (+2) 12 (+1)14 (+2)
Skills Arcana +4, Religion +4
Senses Passive Perception 11
Languages Common, Auran, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: Just what you see.


Social Check DCs


Guy Milton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is dressed in earthy colors with a blue and yellow handkerchief worn on his right side. He sports a flattop hair cut. His eyes are likewise green.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Guy lived on a farm with his father, near the main road leading to a nearby town. There was a wharf not far from home where he often wandered off to fish. He has since lost track of the people in his past.

Motivation: Marry his brother to traveling adventurers; and his relatives are trying to arrange a marriage

Ideals: Entrepeneur. Flaws: Cynical. Bonds: Family, Nature. Occupation: Baker

Voice: Uses sign language

Attributes [hide]

Guy Milton, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)12 (+1) 6 (-2)12 (+1)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 8
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


William Marlowe, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a violet shirt with thin blue vertical stripes and tan pants. He has no hair. He has a dull look in his brown eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He works hard and plays hard.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions; and a strong sense of loyalty to human people

Ideals: Joker. Flaws: Ugly, Hedonist, Racist. Bonds: Religious. Occupation: Barkeep

Voice: Booming voice

Attributes [hide]

William Marlowe, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 17 (+3)16 (+3) 6 (-2)13 (+1)
Skills Arcana +5, Survival +0
Senses Passive Perception 8
Languages Common, Ignan, Goblin, Terran
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 900 sp. Silver chalice with lapis lazuli gems (90 gp). Solid gold idol (200 gp). Carved bone or ivory statuette (10 gp).


Social Check DCs


Roger Yardley, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'4" and is a bit bulky. He is very muscular particularly in the legs. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His golden hair is long and unkept. He wears crescent spectacles with a black brim.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Energy wise he seems alert and responsive.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. During his travels, Roger and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Roger discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Roger fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Expand his business; and to be a miller again

Ideals: Professionalism. Flaws: Ugly, Disease. Bonds: Adventurer, Rich, Job. Occupation: Carpenter

Voice: Relaxed voice

Attributes [hide]

Roger Yardley, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 17 (+3)12 (+1) 11 (+0)8 (-1)
Skills Arcana +3, Persuasion +1
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Reynard Brandon, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a brown wide-brimmed hat and brown clothes. His auburn hair is thinning but still full. His face is covered beneath a completely black helmet.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. From there he went from mercenary job to mercenary job. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Expand his business; and further expansion of business

Ideals: Opinionated. Bonds: Adventurer, Military, Enemies, Job. Occupation: Architect

Voice: Jamaican accent

Attributes [hide]

Reynard Brandon, Male Human Fighter 4
Medium (5'0") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)14 (+2) 17 (+3)11 (+0)
Skills Athletics +3, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Halfling, Celestial
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2

Possessions: 300 gp. Malachite (11 gp). Red-brown spinel (120 gp). White pearl (120 gp). 1 Superior lock.


Social Check DCs

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