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NPC Generator

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Advanced [show]


Gomory Palomarez, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he prefers to wear flannel. His brown hair is lengthy and is close to two feet long. He wears round tiny glasses practically rammed into his face.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He moved from fad to fad and when he turned 15 he discovered singing. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is content; and he seems to be bored by most things

Ideals: Artistic. Flaws: Mundane, Antagonistic, Disease. Bonds: Mentor. Occupation: Guard

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gomory Palomarez, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 10 (+0)11 (+0) 15 (+2)11 (+0)
Skills Animal Handling +4, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Hubert Shelby, Male Human [Permalink]

Personal [hide]

Description: He wears bulky red painted plate armor. He carries a battered quarterstaff and tarnished glaive as well. His Stetson hat is riddled with cuts and holes. He has gray eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born in a small village he learned the ways of the warrior from his father. His childhood dream was to be a Sage, but he was a colossal failure. He inherited the family business which he has now maintained for 9 years.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Ugly, Insane, Fearful. Bonds: Job. Occupation: Fletcher

Voice: Scratchy, weak

Attributes [hide]

Hubert Shelby, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 16 (+3)6 (-2) 16 (+3)14 (+2)
Skills History +0, Nature +0
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2100 sp.


Social Check DCs


Everard Yardley, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a green armored body suit, with a simple violet line shooting up and back down. His hair is cut close to his head. His face is covered beneath a completely black helmet.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born the only child of a wealthy merchant. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the east; and his religion dominates his actions

Ideals: Entrepeneur. Flaws: Shy. Bonds: Religious, Immigrant. Occupation: Bricklayer

Voice: German accent

Attributes [hide]

Everard Yardley, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 11 (+0)13 (+1) 9 (-1)15 (+2)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp. 1 Banded mail.


Social Check DCs


Bertram Southey, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing the road beaten gear of a warrior. His moppish brown hair is in a traditional bowl cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: Aggressive, abrasive, and angry, Bertram embodies much of what other species detest in the Humans. As long as the job gets done he does not care how it got done.

History: He served in the navy to pay for his family's outstanding loans. When Bertram reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc

Ideals: Fighting, Professionalism, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Military. Occupation: Farmer

Voice: Spits words with contempt

Attributes [hide]

Bertram Southey, Male Human Fighter 5
Medium (6'6") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)9 (-1) 11 (+0)17 (+3)
Skills Arcana +2, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 800 gp. Rhodochrosite (16 gp). Lapis lazuli (16 gp).


Social Check DCs


Gerald Middleton, Male Human [Permalink]

Personal [hide]

Description: 5'10" and muscular, this western man wears a simple burlap shirt and baggy pants. He conceals his dagger with his veritable burlap sack of a shirt. His hair is always cut to a buzz. He wears a mask on his face.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He enjoys reading and quiet.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He went to a religious school and was inspired by the priests there in charitable deeds. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is compelled to act according to his religious beliefs; and he wants nothing more than to rejoin the army

Ideals: Athletic, Logical. Flaws: Shy. Bonds: Military, Religious. Occupation: Jeweler

Voice: Slow speaker

Attributes [hide]

Gerald Middleton, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 18 (+4)12 (+1) 17 (+3)14 (+2)
Skills Insight +5, Medicine +5
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2000 sp. 1 Small steel mirror. 1 Masterwork manacles. 1 Silver holy symbol.


Social Check DCs

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