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NPC Generator

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Advanced [show]


Patrick Tinley, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He has a slight overbite and is overall scrawny. He has a white handlebar mustache and slicked back white hair. He wears round tiny glasses practically rammed into his face.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born at the edge of vast forest. He helped his mother out around the business and became quite the natural. He then took over the family business and is one of the better Mason for hire.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and expand his business

Ideals: Professionalism, Fighting. Flaws: Emotional. Bonds: Nature, Job. Occupation: Mason

Voice: Spanish accent

Attributes [hide]

Patrick Tinley, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 11 (+0)14 (+2) 13 (+1)9 (-1)
Skills Acrobatics +4, Performance +1
Senses Passive Perception 11
Languages Common, Abyssal, Aquan
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +1

Possessions: 2300 sp.


Social Check DCs


Henry Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'1" and wears a black shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His left leg appears badly burned and disfigured. His silver hair is knotted and matted. His eyes are likewise gray. His teeth are white and perfect.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is afraid of women and trembles around them

History: When he was but 6 years old his parents immigrated from the west. He helped his mother out around the business and became quite the natural. He became a Butcher soon after.

Motivation: Balancing his hectic life and new Butcher responsibilities is difficult; and wants to open a new tavern

Flaws: Shy. Bonds: Attractive, Job, Immigrant. Occupation: Butcher

Voice: Sounds elderly

Attributes [hide]

Henry Eastaughffe, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 8 (-1)14 (+2) 12 (+1)10 (+0)
Skills Acrobatics +5, Perception +3
Senses Passive Perception 13
Languages Common, Druidic, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Lance Kimberly, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears an entirely grey suit with blue socks and a vest with buckled shoes. His golden hair is slicked back into a classic pompadour. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Lance is depressed about a lot of things. He tends to be a nihilist. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born on a small isolated farm. After coming to the age of reason, Lance took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is greedy; and money/treasure

Ideals: Gifted. Flaws: Insane, Depressed. Bonds: Rich, Nature. Occupation: Herbalist

Voice: Smooth and feminine

Attributes [hide]

Lance Kimberly, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 9 (-1)10 (+0) 10 (+0)16 (+3)
Skills Animal Handling +2, History +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 40 pp.


Social Check DCs


Bertram Windsor, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He is bristling with hidden weapons, mostly flails and quarterstaffs. He keeps his long silver hair kept up in a rat tail. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is a ruthless business man, a trait he acquired from his mother.

History: Born in the east to a Animal Trainer, Bertram learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Recently he has begun working with bootleggers and crooks.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Entrepeneur. Bonds: Criminal record, Job. Occupation: Animal Trainer

Voice: French accent

Attributes [hide]

Bertram Windsor, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)13 (+1) 11 (+0)16 (+3)
Skills Insight +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp.


Social Check DCs


Patrick Remington, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is wearing a long, blue cloak. His black hair is smooth and relatively long. His ears are large.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Patrick is combative with any and all who dare try his patience in the slightest.

History: Born to a poor family in the city he treasured whatever gifts he got. Patrick abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has passion for adventuring and risk; and he is a bit of a kleptomaniac

Ideals: Disciplined, Justice. Flaws: Ugly. Bonds: Poor, Adventurer, Criminal record. Occupation: Dyer

Voice: Uses sign language

Attributes [hide]

Patrick Remington, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)8 (-1) 7 (-2)12 (+1)
Skills Intimidation +3
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp. 1 Darkwood Buckler. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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