Patrick Crawford, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses like a well dressed Server does. His blonde hair is greasy and uncared for. His eyes are brown.
Personality: He is business-like. He takes instructions and follows them to the letter. As long as the job gets done he does not care how it got done.
History: He got into the Server business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Server soon after.
Motivation: Further expansion of business.
Ideals: Professionalism, Fighting. Flaws: Ugly. Bonds: Job. Occupation: Server
Voice: Dutch accent
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 17 (+3) | 10 (+0) | 14 (+2) | 18 (+4) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 700 sp. Silver ewer (20 gp).
Hunter Elton, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a robe, a symbol of his god around his neck, and a axe on his belt. His blonde hair is greasy and uncared for. He has blue eyes and a black hat with a red feather.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Hunter enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was raised in a forest tribe. Over the years he perfected his riding and shooting skills. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is greedy; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Disease, Hedonist. Bonds: Nature. Occupation: Fisher
Voice: Shortens vowels
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 16 (+3) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Auran, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: Just what you see.
Cory Alby, Male Human [Permalink]
Personal [hide]
Description: He wears tattered old clothes. His attire stands in sharp contrast to his sai, which is beautifully polished and possesses an ornate carving of a rose on it. With bright silver hair and a scraggly beard. His hazel unseeing eyes seem to look past you.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: The child of southern immigrants he idolized his father. A few years later when the north was not economically sound they moved to his current location. After a long history of fighting, Cory and his spouse have recently divorced.
Motivation: Meet up once more with his childhood friend; and he's repulsed by the pc
Ideals: Justice. Flaws: Ugly, Disease, Antagonistic. Bonds: Immigrant. Occupation: Performer
Voice: High pitched and raspy
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 10 (+0) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Dwarven
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
Possessions: 80 pp.
Ernest Barclay, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is well dressed, but even with his fine clothing he looks run-down. His top hat is riddled with cuts and holes. His eyes are a pleasant amber.
Personality: He dislikes all the random violence that takes place in the north. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Pacifist, Logical. Flaws: Ugly, Fearful. Bonds: Criminal record. Occupation: Banker
Voice: pre-pubescent
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 14 (+2) | 17 (+3) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Elven, Gnoll, Druidic
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 200 gp.
Simon Allerton, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear flannel. His skin is fair and his fingers are delicate and long. His white hair is unkempt and raggedy. His eyes are gray and catlike.
Personality: He is extraordinarily eccentric. He is an amazing painter.
History: Simon was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. After coming to the age of reason, Simon took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has passion for adventuring and risk; and he desires power and/or immortality
Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Poor, Adventurer. Occupation: Barkeep
Voice: Dutch accent
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 17 (+3) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Infernal, Terran, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +5
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!
