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Advanced [show]


Solomon England, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a simple blue robe with black stripes complete with hood. His blonde hair is greasy and uncared for. He has gray eyes and a blue hat with a black feather.

Personality: Solomon hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: From birth he was tutored by a cruel and relentless mentor. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: He has passion for adventuring and risk.

Ideals: Artistic. Flaws: Ugly. Bonds: Has a crush, Adventurer, Mentor. Occupation: Gardener

Voice: Sensual and smooth

Attributes [hide]

Solomon England, Male Human Fighter 5
Medium (6'3") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)14 (+2) 12 (+1)15 (+2)
Skills Perception +4, Religion +5
Senses Passive Perception 15
Languages Common, Undercommon, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Gerald Dryden, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He typically wears a sleeveless long coat of deep black leather and dull violet iron scale mail. He has a small bristly mustache and wavy silver hair. His fair skin shows little sign of his aristocratic breeding.

Personality: This man loves singing and to teach people singing more than just about anything. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Sold as a small child to a brothel owner, Gerald was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Since then, he has sought to make the best of life.

Motivation: Wishes to resurrect an old love; and wants to have a good time and be beloved

Ideals: Artistic, Optimist. Bonds: Attractive, In love, Mentor. Occupation: Armorer

Voice: Jittery and nervous

Attributes [hide]

Gerald Dryden, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)14 (+2) 13 (+1)13 (+1)
Skills Acrobatics +2, Nature +4
Senses Passive Perception 11
Languages Common, Auran, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 30 pp. Sapphire pendant on gold chain (700 gp).


Social Check DCs


Diggory Wilberforce, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. He wears his chestnut hair up in a very large beehive style do. He has brown eyes and a black hat with a green feather.

Personality: He is fixated on the number 49. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Diggory was raised in a hard working conservative environment. He was an apprentice working in his father's forge. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To be a Carter again; and he has passion for adventuring and risk

Ideals: Entrepeneur, Persistence. Flaws: Insane. Bonds: Job, Adventurer. Occupation: Mason

Voice: Nasally tone

Attributes [hide]

Diggory Wilberforce, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 13 (+1)16 (+3) 10 (+0)10 (+0)
Skills Acrobatics +1, Perception +2
Senses Passive Perception 12
Languages Common, Undercommon, Gnoll, Aquan
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Randal Langley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is wearing a long, brown, dusty cloak and is in decent physical shape. His auburn hair is singed and shortened. His gray eyes lackadaisically let the world flow into them.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is an amazing painter.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Randal grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Randal. By chance he met his sister recently and the two have been together since.

Motivation: His spouse's relatives view him with great suspicion; and he feels kind of lost in life

Ideals: Gifted. Flaws: Ugly, Antagonistic, Depressed. Bonds: Criminal record, Family. Occupation: Miller

Voice: Old Prospector

Attributes [hide]

Randal Langley, Male Human Fighter 4
Medium (6'0") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 11 (+0)5 (-3) 15 (+2)8 (-1)
Skills Acrobatics +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +4

Possessions: 17000 sp. Red-brown spinel (50 gp). Deep blue spinel (300 gp). Amethyst (50 gp).


Social Check DCs


Gerard Windsor, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears dark leathers with embroidery. He has a small bristly mustache and wavy black hair. His eyes are green and beady.

Personality: He is fixated on the number 39. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Gerard was born the youngest of three triplets. His first spouse was a Shoemaker, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with his absent mother; and he is not mentally stable, and does not behave rationally

Ideals: Athletic. Flaws: Ugly, Insane, Fearful. Bonds: Family. Occupation: Laborer

Voice: Low rumbling, strings words together

Attributes [hide]

Gerard Windsor, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)16 (+3) 10 (+0)15 (+2)
Skills Sleight of Hand +2, Survival +2
Senses Passive Perception 10
Languages Common, Sylvan, Gnome, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp.


Social Check DCs

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