Rolf Reed, Male Human [Permalink]
Personal [hide]
Description: This man tends to wear a tan poncho over his likewise colored trousers and shirt. He is muscular with a powerful set of arms. He wears his golden hair up. His violet unseeing eyes seem to look past you.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He would rather hide behind his crafts than deal with other people.
History: Sold as a small child to a brothel owner, Rolf was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has had some formal singing training, and achieved minor success. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To end his boredom; and to protect his home
Ideals: Passionate, Artistic. Flaws: Disease, Shy. Bonds: Mentor. Occupation: Beggar
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 12 (+1) | 6 (-2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +2
Possessions: 100 gp. Freshwater pearl (9 gp). Golden yellow topaz (200 gp).
Ralf Brady, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a green costume with the symbols of strength on his torso. His hair is red, silky, and of moderate length. His brown eyes are slightly larger than normal.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Ralf took refuge in the large cave and found the beat up rapier and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army
Flaws: Antagonistic, Impulsive. Bonds: Attractive, Military, Nature. Occupation: Shepherd
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 7 (-2) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Auran, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1700 sp.
Clerebold Braxton, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a worn and beaten armor. His silver hair is lengthy. His amber eyes lackadaisically let the world flow into them.
Personality: His tongue was cut out and he uses sign language. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Brilliant and gifted he never wanted to apply himself. He tends to his Dyer job now, and dutifully fulfills any obligations he has.
Motivation: Revenge; and he wants revenge against drow
Ideals: Gifted. Flaws: Disease, Impulsive. Bonds: Job, Enemies. Occupation: Dyer
Voice: Speaks with a cold
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: Silver comb with moonstones (100 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp).
Justin Reid, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is dressed in earthy colors with a grey and green handkerchief worn on his right side. He has a small bristly mustache and wavy white hair. His green eyes have a joyful gleam in them most of the time.
Personality: He is extraordinarily eccentric. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: From birth he was tutored by a cruel and relentless mentor. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Wants to raise his children well; and find a way to reverse the transformation of his brother
Flaws: Insane. Bonds: Slave, Mentor, Adventurer, Family. Occupation: Assassin
Voice: Voice breaks
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 11 (+0) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp. 1 Banded mail. 1 Masterwork Heavy wooden shield. 1 Masterwork studded leather.
Drogo Lincoln, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft red waves gently in the breeze. His hair, while still mostly blonde, has prominent grey streaks. His eyes are blue and beady.
Personality: He can speak with the recently deceased. His job bores him to no end. He has decided to make it more interesting.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. After coming to the age of reason, Drogo took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has built up a small fortune and can afford his own way.
Motivation: He has decided he is irredeemable; and he's looking for his big break
Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Adventurer, Criminal record. Occupation: Butcher
Voice: Speaks with a cold
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 18 (+4) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3
Possessions: 100 gp. Red-brown spinel (130 gp). 1 Buckler.
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