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NPC Generator

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Advanced [show]


Solomon Lindsey, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he is wearing a long, pastel cloak, and is pretty ugly. His silver hair is braided into rings. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He dislikes all the random violence that takes place in the west. He always tries to repair and not replace. It was this mentality that drove him into the Sage business.

History: Born in the west his family was never financially stable. His father was a mechanic, and taught him how to fix just about anything. He became a Sage soon after.

Motivation: To get a good night's sleep; and further expansion of business

Ideals: Pacifist, Persistence. Flaws: Ugly, Insomniac. Bonds: Poor, Job. Occupation: Sage

Voice: American accent

Attributes [hide]

Solomon Lindsey, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)15 (+2) 6 (-2)14 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 8
Languages Common, Dwarven, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2400 sp.


Social Check DCs


Richard Hayley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a custom-built plate barding that's adorned with grey lining and desert motifs. His golden hair is styled in orderly dreadlocks. His otherwise smooth face is marked with small tiny scars.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Born to a Crown-heir, his father struggled to pay the bills. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting goblins, the young Richard began to lead the lost caravan. He has been a successful dealer in antiques buying low and selling high.

Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Poor, Attractive, Enemies. Occupation: Barber

Voice: Boston accent

Attributes [hide]

Richard Hayley, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)13 (+1) 12 (+1)12 (+1)
Skills Performance +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp. Violet garnet (900 gp). Deep blue spinel (900 gp). 1 Masterwork Artisan’s tools.


Social Check DCs


Peter Yardley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is typically in his Miller uniform. He wears his white hair down. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: Born in a small village he learned the ways of the warrior from his mother. Like his mother and his brother before him, after school he went straight into learning to become a Miller. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg; and meet up once more with his childhood friend

Ideals: Artistic, Fighting. Flaws: Insane. Bonds: Job, Adventurer. Occupation: Miller

Voice: Laughs frequently while speaking

Attributes [hide]

Peter Yardley, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 7 (-2)15 (+2) 14 (+2)12 (+1)
Skills Medicine +4, Religion +4
Senses Passive Perception 12
Languages Common, Gnoll, Aquan
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: Just what you see.


Social Check DCs


Ernest Wharton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is wearing a long, blue, dusty cloak. He keeps his white hair in a pixie cut. He tend to wears goggles to shield his eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Gifted from a young age, Ernest studied abroad. He worked as a nervous Shepherd and found it very stressful. He inherited the family business which he has now maintained for 13 years.

Motivation: Further expansion of business.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Job. Occupation: Shepherd

Voice: Sleepy voice

Attributes [hide]

Ernest Wharton, Male Human Fighter 4
Medium (5'0") Human, Chaotic Neutral (CR 4)
Armor Class 7
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 14 (+2)16 (+3) 10 (+0)10 (+0)
Skills Sleight of Hand -1, Stealth -1
Senses Passive Perception 10
Languages Common, Abyssal, Draconic, Dwarven
Attacks Melee +4 / 1d10+2, Ranged -1 / 1d10-3, Grapple +2

Possessions: 35000 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Godfrey Kitchur, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he dresses in black turtlenecks beneath a tan coat with brown slacks. His brown hair is singed and shortened. His eyes, though not visible through his cowl, are amber.

Personality: A deeply religious man he believes everything happens for a reason. He has a minor phobia of water and hates getting wet.

History: His father raised him in a mountain cabin. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is compelled to act according to his religious beliefs; and he is wracked by social anxiety

Flaws: Ugly, Fearful, Insane. Bonds: Religious, Nature. Occupation: Barrister

Voice: pre-pubescent

Attributes [hide]

Godfrey Kitchur, Male Human Fighter 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)15 (+2) 14 (+2)10 (+0)
Skills Stealth +5, Survival +4
Senses Passive Perception 12
Languages Common, Undercommon, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 30 pp. 1 Darkwood Shield. 1 Breastplate.


Social Check DCs

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