Patrick Hartford, Male Human [Permalink]
Personal [hide]
Description: This man usually wears his white robe and has his glaive always slung over his shoulder. He is muscular with a powerful set of arms. His hair is long and golden with streaks of brown, and is pulled back with small white clips. His beard is brown, braided, and well cared for. He has gray eyes.
Personality: He has always had a great fascination with Human culture. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Born in a small village he learned the ways of the warrior from his father. His family was turned out during the war. He and his family wandered north to less war torn lands. Being a Fisher kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Fighting. Flaws: Racist, PTSD. Bonds: Criminal record. Occupation: Fisher
Voice: Irish accent
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 9 (-1) | 12 (+1) | 7 (-2) | 6 (-2) |
Senses Passive Perception 8
Languages Common, Terran
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 500 sp.
Thomas Tatum, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He sports a flattop hair cut. His face is scarred and worn.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He made a point of taking high paying jobs and getting most of it up front. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion
Ideals: Optimist. Flaws: Ugly. Bonds: Adventurer, Military. Occupation: Stableman
Voice: French accent
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 16 (+3) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Gnome, Sylvan, Aquan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +5
Possessions: 100 gp.
Cory Darlington, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a well pressed and immaculate suit (or dress). His silver hair is cut jaggedly and amateurishly. He has a dull look in his green eyes.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. A true patriot, Cory would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He got into the Bowyer business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Carpenter, but doesn't like to broadcast it.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Impeccable. Bonds: Military, Job. Occupation: Bowyer
Voice: French accent
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 4 (-3) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Theobald Wellington, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears silk and lounges about seductively. He wears his black hair up. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He has a massive crush on the younger sibling of the Shoemaker who has hired him part-time. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born on a small isolated farm. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He left for the north, certain he would find work there.
Motivation: He's repulsed by the PC; and to settle down with his crush
Flaws: Antagonistic. Bonds: Attractive, Has a crush, Nature, Immigrant. Occupation: Shoemaker
Voice: Farmer accent
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 15 (+2) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Balimaar Chester, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He usually wears his blue robe and has his pickaxe always slung over his shoulder. His golden hair has been sun bleached extensively. His amber eyes are passionate and lively.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He plays an instrument quite well.
History: He was born in a small mountains village. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.
Motivation: Wants to open a new tavern; and he is a bit of a kleptomaniac
Ideals: Artistic. Flaws: Antagonistic. Bonds: Nature, Job, Criminal record. Occupation: Fisher
Voice: Soft and melodious
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 15 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Aquan, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 60 pp. 1 Half-Plate. 1 Masterwork Light wooden shield.
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