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NPC Generator

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Advanced [show]


Arnold Addington, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He is wearing colorful clothing, dressed as a Junk Dealer, marred by teas. He keeps his silver hair in a pixie cut. He wears crescent spectacles with a black brim.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born in the west to a Junk Dealer, Arnold learned a great deal about his father's area of expertise. His childhood dream was to be a Farmer, but he was a colossal failure. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: A deep hatred of goblins; and he wants to meet his childhood hero

Flaws: Ugly, Shy. Bonds: Adventurer, Job, Criminal record, Enemies. Occupation: Junk Dealer

Voice: Loud with bravado

Attributes [hide]

Arnold Addington, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)10 (+0) 12 (+1)10 (+0)
Skills Arcana +2, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Balimaar Oakley, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He carries with him a set of spears on his belt, each one with a sapphire on the hilt. He has a long black beard with little hanging trinkets. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Further he is a bit of a stoner and is frequently out of it.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Through the years after Balimaar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Balimaar's mother didn't care for him much, and the feeling was mutual. He's since become an addict/alcoholic.

Motivation: He's repulsed by the PC; and he is currently in port desperately looking for someone to get him out

Ideals: Fighting. Flaws: Antagonistic, Addict. Bonds: Attractive, Slave. Occupation: Stylist

Voice: Mousy voice

Attributes [hide]

Balimaar Oakley, Male Human Fighter 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)13 (+1) 17 (+3)14 (+2)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 18000 sp. Chrysoprase (60 gp). Brown-green garnet (140 gp). Malachite (14 gp). 1 Minor magic item.


Social Check DCs


Manfred Brixton, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'3" and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His right hand appears badly burned and disfigured. He has a small bristly mustache and wavy white hair. His amber eyes have a joyful gleam in them most of the time.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: Find a way to reverse the transformation of his sister; and regain custody of his daughter

Ideals: Logical. Flaws: Shy, Insane. Bonds: Family. Occupation: Miller

Voice: Speaks in third person

Attributes [hide]

Manfred Brixton, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)17 (+3) 9 (-1)15 (+2)
Skills Animal Handling +1, Religion +5
Senses Passive Perception 9
Languages Common, Terran, Ignan, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp.


Social Check DCs


Charles Fidget, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a green shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His long chestnut hair is drawn into a two foot long braid. He wears a mask on his face.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born to loving parents in a slum to the east. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Someone believes him a fraud; and a deep hatred of brigands

Ideals: Athletic, Entrepeneur. Bonds: Attractive, Poor, Enemies. Occupation: Miner

Voice: Ums and uhs a lot

Attributes [hide]

Charles Fidget, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)12 (+1) 15 (+2)15 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Rolf Heiser, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a weathered and beat up set of banded mail beneath an oversized tan coat. His black hair is singed and shortened. His green eyes have a joyful gleam in them most of the time.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Rolf was born in the west. At a young age he loved to build and create. A few years later when the south was not economically sound they moved to his current location. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Ideals: Persistence. Flaws: Ugly. Bonds: Adventurer, Immigrant. Occupation: Brewer

Voice: Uses lots of figures of speech

Attributes [hide]

Rolf Heiser, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)11 (+0) 10 (+0)11 (+0)
Skills Athletics +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs

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