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Advanced [show]


Trym Dumph, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a faded coat and loose pants complete with deerstalker hat. His hair is always cut to a buzz. He has a dull look in his gray eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Trym grew up listening to his mother's many stories. He moved from fad to fad and when he turned 15 he discovered poetry. He has recently gotten a pet goose that steals things from people.

Motivation: He has passion for adventuring and risk; and wants to have a good time and be beloved

Ideals: Philantrophist, Artistic, Optimist. Bonds: Adventurer, Criminal record. Occupation: Masseuse

Voice: Speaks with squeezed throat

Attributes [hide]

Trym Dumph, Male Human Fighter 4
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 18 (+4)11 (+0) 14 (+2)13 (+1)
Skills Athletics +4, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp.


Social Check DCs


Shane Harrington, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He carries with him a set of bastard swords on his belt, each one with a sapphire on the hilt. His golden hair is braided into rings. His fair skin shows little sign of his aristocratic breeding.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He got into the Ploughman business at a young age. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He struck the Ploughman job and began his own company from there.

Motivation: Balancing his hectic life and new Ploughman responsibilities is difficult; and sabotage a competitor

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Job. Occupation: Ploughman

Voice: Whispers

Attributes [hide]

Shane Harrington, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)14 (+2) 15 (+2)13 (+1)
Skills Athletics +3, Stealth +4
Senses Passive Perception 12
Languages Common, Infernal, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 1900 sp. 2 Alchemist’s fire. 4 Tanglefoot bags.


Social Check DCs


Drogo Presley, Male Human [Permalink]

Personal [hide]

Description: This man is generally shirtless and showing off his tattooed chest. He has a penchant for wearing a ring with an oversized ruby on his right hand. His blonde hair and beard is wavy and long. He has several tiny ruby earrings on each ear.

Personality: He has always had a great fascination with Human culture. He also is a firm believer in the manly ideal.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. After coming to the age of reason, Drogo took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Some 10 years later his spouse died after the birth of his daughter. Heartbroken, Drogo never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: To pay off his debts; and a strong sense of loyalty to human people

Ideals: Gifted. Flaws: Racist, Impulsive. Bonds: Rich, In love, Debt. Occupation: Marshal

Voice: Excited and jittery

Attributes [hide]

Drogo Presley, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 13 (+1)9 (-1) 13 (+1)12 (+1)
Skills Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 200 gp.


Social Check DCs


Norman Marlee, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a simple burlap shirt and baggy pants. He conceals his club with his veritable burlap sack of a shirt. His silver hair is kept up in a ponytail inside a wide-brimmed hat. His eyes are blue and catlike.

Personality: He is very quiet and rarely speaks above a whisper. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Flaws: Shy, Hedonist, Mundane, Depressed. Bonds: Family. Occupation: Butcher

Voice: Forgets to breathe while speaking

Attributes [hide]

Norman Marlee, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 10 (+0)18 (+4) 15 (+2)11 (+0)
Skills Perception +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Aquan, Elven, Dwarven, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 sp.


Social Check DCs


Peter Van Es, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a blue collared shirt and white pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. He has no hair. His gray unseeing eyes seem to look past you.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was raised in a plains tribe. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He used his abilities to trick people and travel the world for free.

Motivation: He has comitted a past crime that haunts him to this day; and he is a bit of a kleptomaniac

Flaws: Ugly, Disease, Antagonistic. Bonds: Criminal record, Nature. Occupation: Map Maker

Voice: Australian accent

Attributes [hide]

Peter Van Es, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 10 (+0)17 (+3) 13 (+1)11 (+0)
Skills Stealth +6, Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Giant
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 400 gp. 1 Thunderstones.


Social Check DCs

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