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NPC Generator

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Advanced [show]


Patrick Tenley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society and is in decent physical shape. His hair is long and auburn with streaks of silver, and is pulled back with small black clips. His beard is silver, braided, and well cared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He can speak with the recently deceased. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born a particularly ugly child, much to the horror of his parents. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has decided he is irredeemable; and he has money and likes to spend it

Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Criminal record, Debt. Occupation: Interpreter

Voice: pre-pubescent

Attributes [hide]

Patrick Tenley, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 12 (+1)14 (+2) 9 (-1)16 (+3)
Skills Acrobatics +6, Survival +1
Senses Passive Perception 9
Languages Common, Abyssal, Draconic
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +1

Possessions: 100 gp.


Social Check DCs


Lewis Alston, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is well dressed, but even with his fine clothing he looks run-down. He wears a broad hat to cover his moderate length blonde hair. His gray eyes have a joyful gleam in them most of the time.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: From birth he was tutored by a cruel and relentless mentor. He was an athlete and attended two major summer competitions. He never won. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army; and his spouse's relatives view him with great suspicion

Ideals: Athletic. Bonds: Family, Immigrant, Mentor, Military. Occupation: Fortune-teller

Voice: Speaks with back of mouth

Attributes [hide]

Lewis Alston, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 13 (+1)10 (+0) 8 (-1)12 (+1)
Skills Insight +1, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Black pearl (400 gp). Golden pearl (150 gp). 1 Masterwork Heavy steel shield. 1 Breastplate. 1 Half-Plate.


Social Check DCs


Trey Thornton, Male Human [Permalink]

Personal [hide]

Description: An older man who dresses in red turtlenecks beneath a brown coat with black slacks, he is not a threatening figure. He wears his silver hair up in a very large beehive style do. This gray eyed southerner is not easily forgotten.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is frequently practicing swordplay.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Gifted, Logical. Bonds: Nature, Military. Occupation: Shepherd

Voice: Speaks with squeezed throat

Attributes [hide]

Trey Thornton, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)15 (+2) 13 (+1)8 (-1)
Skills Acrobatics +3, Arcana +4
Senses Passive Perception 11
Languages Common, Draconic, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4

Possessions: Just what you see.


Social Check DCs


Odo Shirley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'4". He does not wear sleeves and tends to eschew shirts when he can avoid it, and his gloved hand is found clutching a club. He wears his hair in dreadlocks. He wears round tiny glasses practically rammed into his face.

Personality: Odo is depressed about a lot of things. He tends to be a nihilist. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He got into the Animal Trainer business at a young age. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Odo took refuge in the ruined castle and found the beat up club and armor he uses now. He ran away from his former home and has been making his living as a Animal Trainer for the past few years.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Flaws: Depressed, Fearful. Bonds: Job, Nature, Adventurer. Occupation: Animal Trainer

Voice: American accent

Attributes [hide]

Odo Shirley, Male Human Fighter 4
Medium (5'4") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)14 (+2) 12 (+1)12 (+1)
Skills Athletics +4, History +4
Senses Passive Perception 11
Languages Common, Auran, Giant
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +4

Possessions: 600 gp.


Social Check DCs


Gerald Davenport, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He is wearing the road beaten gear of a warrior. His hair is always cut to a buzz. He has several tiny jet earrings on each ear.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He has built up a small fortune and can afford his own way.

Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting. Flaws: Disease. Bonds: Rich, Adventurer, Immigrant. Occupation: Mayor

Voice: High pitched, excited

Attributes [hide]

Gerald Davenport, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)11 (+0) 14 (+2)11 (+0)
Skills Animal Handling +4, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Silver pearl (80 gp).


Social Check DCs

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