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NPC Generator

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Advanced [show]


William Ainsley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears his silver hair up in a very large beehive style do. This brown eyed westerner is not easily forgotten.

Personality: He will rave to anyone who will listen. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Gifted from a young age, William studied abroad. His father took him hunting and taught him how to get in the mind of other creatures. He is untrained/undisciplined, which makes him dangerous.

Motivation: He desires power and/or immortality; and he would like to get married and retire

Ideals: Gifted. Flaws: Insane. Bonds: Has a crush, Adventurer, Nature. Occupation: Hunter

Voice: Smooth and feminine

Attributes [hide]

William Ainsley, Male Human Fighter 4
Medium (5'9") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)11 (+0) 9 (-1)8 (-1)
Skills Acrobatics +5, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +1

Possessions: Just what you see.


Social Check DCs


Dean Denholm, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a black and yellow handkerchief worn on his right side. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has styled his brown hair well, parting it to the right. His violet eyes dart from person to person.

Personality: While he acts the brute, he is far gentler than he would appear. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born to a pair of adventurers, Dean grew up listening to his father's many stories. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: A need for knowledge about a nearby landmark; and he's in love

Ideals: Fighting. Flaws: Impulsive. Bonds: Attractive, Adventurer, Has a crush. Occupation: Guard

Voice: Pronounces O like U

Attributes [hide]

Dean Denholm, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)11 (+0) 18 (+4)14 (+2)
Skills History +2, Nature +2
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Cory Byron, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright brown suits and hats. His black hair is still thick. His ears are large.

Personality: He likes to make people angry or surprised. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born to loving parents in a slum to the south. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Human compassion; and he desires power and/or immortality

Ideals: Gifted. Flaws: Ugly, Antagonistic, Racist. Bonds: Poor, Adventurer. Occupation: Beggar

Voice: Speaks with back of mouth

Attributes [hide]

Cory Byron, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)12 (+1) 11 (+0)9 (-1)
Skills History +3, Survival +2
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Solomon Sharps, Male Human [Permalink]

Personal [hide]

Description: Standing 5'8", this man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His golden hair is thinning but still full. His eyes are hazel and he is always smoking a pipe.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He receives visions of the future at random moments

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Cursed with lycanthropy at a very young age, Solomon has worked very hard to control his curse. During his travels, Solomon and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Solomon discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Solomon fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Wants a kiss; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: Adventurer, Has a crush. Occupation: Barkeep

Voice: Deep voice with rolling R's

Attributes [hide]

Solomon Sharps, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 7 (-2)14 (+2) 15 (+2)9 (-1)
Skills Persuasion +1
Senses Passive Perception 12
Languages Common, Ignan, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs


Percival Compton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'9" has a big stupid grin on his face most of the time. He wears a fancy black suit. He has a white handlebar mustache and slicked back white hair. His eyes, though not visible through his cowl, are gray.

Personality: He will rave to anyone who will listen. He always tries to repair and not replace. It was this mentality that drove him into the Fletcher business.

History: He comes from a rich southern family. His family was turned out during the war. He and his family wandered south to less war torn lands. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: His spouse's relatives view him with great suspicion; and to unite with his brother

Ideals: Persistence. Flaws: Insane, PTSD. Bonds: Attractive, Rich, Family. Occupation: Fletcher

Voice: Puts emphasis on the wrong words

Attributes [hide]

Percival Compton, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)12 (+1) 10 (+0)13 (+1)
Skills Investigation +3, Nature +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 200 gp. Red garnet (120 gp). Freshwater pearl (13 gp).


Social Check DCs

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