Guy Blackwood, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a fine chain shirt which he covers with blue colored cloaks and clothing. His auburn hair is styled in orderly dreadlocks. He is baby faced.
Personality: Guy is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born in the north, but his parents moved at a very young age to the east. Guy was born on a far northern island where he grew up under the tutelage of his mother, an expert Sage. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To protect his home; and he is terrified, and will act out of fear
Ideals: Extrovert. Flaws: Ugly, Fearful. Bonds: Immigrant, Guardian. Occupation: Sage
Voice: Spanish accent
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 14 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnoll, Aquan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 12000 cp.
Hunter Norton, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He has a large red mantle and cape that has been intricately interwoven into his brown robe. His auburn hair has been sun bleached extensively. His thin eyebrows rest above his beady green eyes.
Personality: Hunter hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born in the east to a Carpenter, Hunter learned a great deal about his father's area of expertise. His first spouse was a Detective, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Artistic, Justice. Flaws: Ugly. Bonds: Job, Family. Occupation: Carpenter
Voice: Sleepy voice
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp. Zircon (50 gp). Rock crystal (50 gp). Freshwater pearl (6 gp). 1 Masterwork Uncommon Weapon.
Dustin Burton, Male Human [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He carries a battered hand crossbow and tarnished longbow as well. His red hair is styled in orderly dreadlocks. He tend to wears goggles to shield his eyes.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born into a rich family. He dropped out of school before completing his studies. He now mingles about in high society.
Motivation: Money/treasure; and to share knowledge with the world
Ideals: Fighting, Entrepeneur, Logical. Bonds: Attractive, Rich. Occupation: Detective
Voice: Sounds elderly
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Cory Upton, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male prefers to wear brown pants and tee shirts. He is tall, broad shouldered and powerfully built. He has blonde hair. His eyes are gray and catlike.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Cory was born the youngest of three triplets. He has chosen to use the inheritance that was left to him frivolously. He now spends his time doing works of charity.
Motivation: Retire the richest man in the south; and he is content
Ideals: Philantrophist, Entrepeneur. Flaws: Mundane. Bonds: Family, Rich. Occupation: Healer
Voice: Old thin voice
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 10 (+0) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 900 sp.
Dustin Wallace, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a grey cloak and cross-gartered black stockings. He wears a feathered hat to cover his moderate length black hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: His father raised him in a mountain cabin. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has set out to sabotage the competition.
Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job
Ideals: Logical. Flaws: Insane. Bonds: Job, Nature, Family. Occupation: Unemployed
Voice: Timid voice
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 10 (+0) | 10 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 400 gp.
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