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NPC Generator

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Advanced [show]


William Payton, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has relatively light skin and is very physically imposing due to his abundance of muscles. His chestnut hair is thinning but still full. His face is scarred and worn.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born blind and as such lacked many opportunities for work. As a young adult he joined a group advocating for an improvement in Human conditions. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: A strong sense of loyalty to Human people; and human compassion

Ideals: Impeccable. Flaws: Ugly, Racist, Disease. Bonds: Poor. Occupation: Spy

Voice: Indian accent

Attributes [hide]

William Payton, Male Human Fighter 4
Medium (5'6") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)11 (+0) 18 (+4)12 (+1)
Skills Deception +3, Stealth +1
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Don Springfield, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. His brown hair is kept up in a ponytail inside a small hat. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Don was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Masseuse. He became a Masseuse soon after.

Motivation: Expand his business; and he loathes his own lifestyle

Ideals: Extrovert, Fighting. Flaws: Ugly, Depressed. Bonds: Job. Occupation: Masseuse

Voice: Posh accent

Attributes [hide]

Don Springfield, Male Human Fighter 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)8 (-1) 8 (-1)12 (+1)
Skills Animal Handling +2, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 10000 cp. Alexandrite (1100 gp). Jasper (20 gp).


Social Check DCs


Hugh Tattersall, Male Human [Permalink]

Personal [hide]

Description: This man sports grey clothing, slightly heavier than average wear. He is muscular with a powerful set of arms. His hair is cut close to his head. He has amber eyes and a grey hat with a blue feather.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Animals are drawn to him, and he is able to talk to them.

History: He was born in a small plains village. Over the years he perfected his riding and shooting skills. He then took over the family business and is one of the better Architect for hire.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and further expansion of business

Ideals: Gifted. Flaws: Antagonistic. Bonds: Nature, Job, Criminal record. Occupation: Architect

Voice: Dark and ominous

Attributes [hide]

Hugh Tattersall, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 9 (-1)16 (+3) 11 (+0)10 (+0)
Skills Persuasion +2, Religion +5
Senses Passive Perception 10
Languages Common, Goblin, Halfling, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 2 Antitoxin. 2 Antitoxin.


Social Check DCs


Godfrey Langston, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. His hair is long and blonde with streaks of chestnut, and is pulled back with small green clips. His beard is chestnut, braided, and well cared for. He has gleaming, smiling hazel eyes.

Personality: He hates drow. He views them as having robbed his home of its proper glory. He is obsessed with a lost civilization.

History: He was born to a criminal king-pin and mafia family Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: To reunite with his old friends; and revenge

Bonds: Attractive, Enemies, Adventurer, Criminal record, Family. Occupation: Interpreter

Voice: growls and snarls, animalistic

Attributes [hide]

Godfrey Langston, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)9 (-1) 11 (+0)18 (+4)
Skills Acrobatics +4, Animal Handling +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2400 sp.


Social Check DCs


Charles Heiser, Male Human [Permalink]

Personal [hide]

Description: He wears a brown costume with the symbols of the sun god on his torso. He carries with him a set of nunchakus, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His auburn hair is cut short. His brown unseeing eyes seem to look past you.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was raised in a forest tribe. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Charles fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His relatives are trying to arrange a marriage; and regain custody of his son

Ideals: Fighting. Flaws: Disease, Impulsive. Bonds: Family, Nature. Occupation: Brewer

Voice: Speaks with squeezed throat

Attributes [hide]

Charles Heiser, Male Human Fighter 4
Medium (6'2") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 14 (+2)9 (-1) 13 (+1)16 (+3)
Skills Persuasion +5, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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