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Advanced [show]


William Hale, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and prefers to wear green pants and tee shirts. His moppish chestnut hair is in a traditional bowl cut. His eyes are hazel and he is always smoking a pipe.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. A true patriot, William would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: The child of eastern immigrants he idolized his mother. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Days after completing his studies, news broke out that his hometown was attacked by gnolls. William was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: He wants nothing more than to rejoin the army; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Athletic. Bonds: Enemies, Military, Immigrant, Mentor. Occupation: Miner

Voice: Puts emphasis on the wrong words

Attributes [hide]

William Hale, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)14 (+2) 14 (+2)7 (-2)
Skills Religion +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Orc, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Hematite (11 gp). Chalcedony (40 gp).


Social Check DCs


Arnold Trowbridge, Male Human [Permalink]

Personal [hide]

Description: He dresses in brown turtlenecks beneath a tan coat with grey slacks, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His face is scarred and worn.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Arnold is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: His relatives are trying to arrange a marriage; and human compassion

Ideals: Philantrophist. Flaws: Ugly, Racist. Bonds: Family, Slave. Occupation: Barber

Voice: Creaky witch voice

Attributes [hide]

Arnold Trowbridge, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 8 (-1)16 (+3) 9 (-1)15 (+2)
Skills Insight +1, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Dwarven, Giant, Orc
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 11000 cp.


Social Check DCs


Diggory Enfield, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His blonde hair is cut short with large spiked bangs in the front. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born the only child of a wealthy merchant. Diggory liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Money/treasure; and retire the richest man in the east

Ideals: Athletic, Justice, Entrepeneur. Flaws: Insomniac. Bonds: Rich, Nature. Occupation: Ruler

Voice: Cold and demanding tone

Attributes [hide]

Diggory Enfield, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 15 (+2)11 (+0) 15 (+2)7 (-2)
Skills Acrobatics +1, Performance +0
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple +0

Possessions: Just what you see.


Social Check DCs


Manfred Sherwood, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is well dressed, but even with his fine clothing he looks run-down. His red hair is greying along the sides and has receded to reveal a widow's peak. He wears an eyepatch.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His childhood dream was to be a Laborer, but he was a colossal failure. He tends to his Fletcher job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business.

Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Job, Military. Occupation: Fletcher

Voice: Prounounces S like Z

Attributes [hide]

Manfred Sherwood, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)17 (+3) 12 (+1)9 (-1)
Skills Insight +3, Stealth +3
Senses Passive Perception 11
Languages Common, Celestial, Infernal, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Hugh Bing, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His skin is also unnaturally pale. He has a small bristly mustache and wavy auburn hair. He has a dull look in his hazel eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born in the west his family was never financially stable. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Hugh grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Hugh. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: A rival would like him out of the picture.

Ideals: Optimist. Flaws: Ugly, Disease. Bonds: Poor, Criminal record. Occupation: Blacksmith

Voice: Rolls R's

Attributes [hide]

Hugh Bing, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 8 (-1)13 (+1) 12 (+1)16 (+3)
Skills Intimidation +5, Perception +3
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 3000 sp. Brass mug with jade inlays (100 gp). Large well-done wool tapestry (100 gp). Silver comb with moonstones (300 gp).


Social Check DCs

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