Wymar Bentley, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'0" and wears a weathered and beat up set of banded mail beneath an oversized white coat. His right hand appears badly burned and disfigured. He keeps his white hair in a pixie cut. He is baby faced.
Personality: He is mildly Human supremacist, though he does not identify as such. A true patriot, Wymar would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Wymar was raised in a hard working conservative environment. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has set out to sabotage the competition.
Motivation: Further expansion of business; and wants to open a new tavern
Flaws: Racist. Bonds: Military, Job. Occupation: Junk Dealer
Voice: Pronounces O like U
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 17 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Dwarven, Giant, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp.
Raymond Abram, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He is generally shirtless and showing off his tattooed chest. His long black hair reaches down to his waist. His violet eyes dart from person to person to random spaces in the air.
Personality: He is happy with his job as a Mortician. He turns his eye from what people do, preferring to live and let live. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. Like his mother and his sister before him, after school he went straight into learning to become a Mortician. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He wants revenge against gnolls; and seeks redemption
Flaws: Ugly. Bonds: Job, Criminal record, Religious, Adventurer, Enemies. Occupation: Mortician
Voice: Australian accent
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 8 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. 1 Darkwood Buckler. 1 Breastplate.
Diggory Woods, Male Human [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His red hair is cut short with large spiked bangs in the front. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: Calm and collected, he is a well trained Apothecary. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born in the west to a Apothecary, Diggory learned a great deal about his mother's area of expertise. He struck it rich when he found rare goods in large quantities. He has since lost track of the people in his past.
Motivation: Wants to work out more often; and marry his brother to traveling adventurers
Ideals: Gifted, Athletic. Flaws: Ugly. Bonds: Rich, Job, Family. Occupation: Apothecary
Voice: Timid voice
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp.
Ralf Morley, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears bulky grey painted plate armor. His silver hair is braided into rings. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: A deeply religious man he believes everything happens for a reason. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He became a Miner soon after.
Motivation: Revenge; and he wants revenge against giants
Bonds: Religious, Slave, Rich, Job, Enemies. Occupation: Miner
Voice: Soft and mumbly
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 7 (-2) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 700 sp.
Solomon Hartford, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'0". He is wearing a long, blue, dusty cloak. He has a silver handlebar mustache and slicked back silver hair. His fierce brown eyes like to dwell on things.
Personality: His tongue was cut out and he uses sign language. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Solomon lived on a farm with his father, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He is searching for what he claims is his rightful reward.
Motivation: Nothing but the best is good enough for him; and marry his sister to traveling adventurers
Ideals: Impeccable. Flaws: Disease, Shy. Bonds: Family, Adventurer. Occupation: Banker
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 15 (+2) | 9 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 400 gp.
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