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NPC Generator

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Advanced [show]


William Snowdon, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he prefers to wear blue pants and tee shirts. His golden hair and beard is wavy and long. He has a dull look in his amber eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born a particularly ugly child, much to the horror of his parents. As a young adult he joined a group advocating for an improvement in Human conditions. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: A strong sense of loyalty to Human people; and obtaining odd cultural human artifacts is his passion

Ideals: Professionalism. Flaws: Ugly, Racist. Bonds: Has a crush, Adventurer. Occupation: Shepherd

Voice: Strong lisp

Attributes [hide]

William Snowdon, Male Human Fighter 4
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 11 (+0)7 (-2) 9 (-1)13 (+1)
Skills Intimidation +3, Sleight of Hand +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 300 gp. Azurite (14 gp). Amethyst (110 gp). 1 Minor magic item.


Social Check DCs


Arnold Breeden, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He is dressed in earthy colors with a green and black handkerchief worn on his left side. His whole body is exceptionally muscular. He wears a deerstalker hat to cover his moderate length brown hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a ruthless business man, a trait he acquired from his father.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: A rival would like him out of the picture.

Ideals: Entrepeneur. Flaws: Insane, Disease, Insomniac. Bonds: Immigrant, Criminal record. Occupation: Miller

Voice: Speaks like tongue is numb

Attributes [hide]

Arnold Breeden, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 16 (+3)15 (+2) 10 (+0)14 (+2)
Skills Investigation +4, Perception +2
Senses Passive Perception 12
Languages Common, Undercommon, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 2600 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Simon Law, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear flannel. His chestnut hair is cut short. His blue unseeing eyes seem to look past you.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He enjoys reading and quiet.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was granted necromantic powers by his dying brother.

Motivation: To share knowledge with the world.

Ideals: Optimist, Logical, Gifted. Flaws: Disease. Bonds: Nature. Occupation: Ploughman

Voice: Prounounces S like Z

Attributes [hide]

Simon Law, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 7 (-2)13 (+1) 8 (-1)16 (+3)
Skills Deception +5, Persuasion +5
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. Chalcedony (50 gp). Aquamarine (700 gp). Onyx (50 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Aldous Everly, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Navigator uniform, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. He wears his chestnut hair up. His eyes are hazel and he is always smoking a pipe.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born at the edge of vast forest. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He now owns his own business.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is unsatisfied with his job

Ideals: Justice. Flaws: Antagonistic. Bonds: Job, Criminal record, Nature. Occupation: Navigator

Voice: Speaks like tongue is numb

Attributes [hide]

Aldous Everly, Male Human Fighter 4
Medium (5'6") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)10 (+0) 12 (+1)10 (+0)
Skills Arcana +2, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. Peridot (50 gp). 1 Banded mail. 1 Darkwood Shield.


Social Check DCs


Aldous Darlington, Male Human [Permalink]

Personal [hide]

Description: Standing 5'6", this man wears a yellow collared shirt and white pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His golden hair is braided into rings. His eyes, though not visible through his cowl, are blue.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Gifted from a young age, Aldous studied abroad. Aldous liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He struck the Baker job and began his own company from there.

Motivation: He's attracted to the PC; and wants his loneliness to end

Ideals: Justice, Gifted. Bonds: Nature, Job, Has a crush. Occupation: Baker

Voice: Pirate accent

Attributes [hide]

Aldous Darlington, Male Human Fighter 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)12 (+1) 16 (+3)8 (-1)
Skills Arcana +4
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 400 gp. Silver pearl (90 gp). Blue quartz (6 gp). Red-brown spinel (90 gp).


Social Check DCs

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