Alexandre Badger, Male Human [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing a long, violet cloak. His silver hair is cut jaggedly and amateurishly. He has amber eyes.
Personality: He dislikes all the random violence that takes place in the west. Alexandre enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He got into the Locksmith business at a young age. Like his father and his brother before him, after school he went straight into learning to become a Locksmith. Some 5 years later his spouse died after the birth of his daughter. Heartbroken, Alexandre never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is unsatisfied with his job
Ideals: Pacifist. Flaws: Ugly, Hedonist. Bonds: Job, In love, Criminal record. Occupation: Locksmith
Voice: Hissing voice
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 11 (+0) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +5
Possessions: Just what you see.
Guy Chatham, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a black tunic with blue highlights, and long grey pants that bunch up around his shoes. His hair is white and very short. This gray eyed easterner is not easily forgotten.
Personality: He dislikes all the random violence that takes place in the east. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: When he was but 3 years old his parents immigrated from the east. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Wants to open a new tavern; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Pacifist, Justice. Bonds: Criminal record, Immigrant, Adventurer, Job. Occupation: Engraver
Voice: Squeaky
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 5 (-3) | 16 (+3) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Giant, Draconic, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Peridot (60 gp). Citrine (60 gp). White pearl (110 gp).
Conrad Gladstone, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a well pressed and immaculate suit (or dress). His auburn hair is cut short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He dislikes all the random violence that takes place in the north. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was raised in a white middle class family as the only child. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Several ex partners dislike his way of doing things and want revenge; and to end his boredom
Ideals: Pacifist, Gifted. Flaws: Ugly, Mundane. Bonds: Enemies. Occupation: Laborer
Voice: Soft and melodious
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Jocelyn Weld, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a white shirt with thin pastel vertical stripes and blue pants. He wears a colorful flower in his black hair. His eyes are blue and catlike.
Personality: A deeply religious man he believes everything happens for a reason. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Jocelyn was born on a far southern forest where he grew up under the tutelage of his father, an expert Shipwright. After a long history of fighting, Jocelyn and his spouse have recently divorced.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Religious, Immigrant. Occupation: Shipwright
Voice: Soothing and warm
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 12 (+1) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 500 gp.
Nicholas Holton, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a well pressed and immaculate suit (or dress). His brown hair and beard is wavy and long. His eyes are violet.
Personality: Eccentric and domineering, Nicholas will drive conversation. His job bores him to no end. He has decided to make it more interesting.
History: A powerful necromancer made him what he is. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Being a Marshal kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Extrovert. Bonds: Adventurer, Criminal record, Mentor, Rich. Occupation: Marshal
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 17 (+3) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +2
Possessions: 1000 sp. 1 Holy water. 1 Tanglefoot bags.
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