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NPC Generator

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Advanced [show]


Adelard Brownrigg, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a robe, a symbol of luck around his neck, and a sword on his belt. He wears a feathered hat to cover his moderate length brown hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He also is a firm believer in the manly ideal.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Adelard has worked very hard to control his curse. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adelard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC.

Ideals: Fighting. Flaws: Insomniac, Antagonistic, Impulsive, Disease. Occupation: Shepherd

Voice: Smoker's lung

Attributes [hide]

Adelard Brownrigg, Male Human Fighter 4
Medium (6'3") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 11 (+0)8 (-1) 14 (+2)15 (+2)
Skills Investigation +1, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Gilbert Gracey, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears tight fighting clothing, which leaves very little to the imagination. He has dyed his greying silver hair a little too much giving a sharp silver color. He wears an eyepatch.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He cannot resist a sob story and will often dote over anyone who has one.

History: Born in a small village he learned the ways of the warrior from his mother. A gypsy cursed him at a young age, leading to his ugly appearance. He used his abilities to travel the world and help people.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting, Athletic, Philantrophist. Flaws: Ugly, Shy. Occupation: Apothecary

Voice: Speaks fast with a slight lisp

Attributes [hide]

Gilbert Gracey, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)7 (-2) 10 (+0)11 (+0)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 500 sp.


Social Check DCs


Dustin Fidget, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he dresses in blue turtlenecks beneath a white coat with tan slacks. His hair, while still mostly red, has prominent grey streaks. He has gray eyes.

Personality: Dustin is depressed about a lot of things. He tends to be a nihilist. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Gifted from a young age, Dustin studied abroad. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Dustin grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Dustin. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He feels kind of lost in life.

Ideals: Justice, Gifted. Flaws: Depressed. Bonds: Criminal record. Occupation: Courier

Voice: Forgets to breathe while speaking

Attributes [hide]

Dustin Fidget, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)14 (+2) 11 (+0)15 (+2)
Skills Acrobatics +2, Athletics +4
Senses Passive Perception 10
Languages Common, Undercommon, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4

Possessions: 3100 sp.


Social Check DCs


Arnold Holton, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears a green vest and prefers grey and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His skin is also unnaturally pale. His black hair is greying along the sides and has receded to reveal a widow's peak. His face is scarred and worn.

Personality: He is calm most of the time but flees social interaction. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: The child of eastern immigrants he idolized his mother. Like his mother and his sister before him, after school he went straight into learning to become a Fisher. He has recently gotten a pet goose that steals things from people.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Flaws: Ugly, Shy. Bonds: Criminal record, Immigrant, Job. Occupation: Fisher

Voice: Loud with bravado

Attributes [hide]

Arnold Holton, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)11 (+0) 10 (+0)14 (+2)
Skills Investigation +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Tim Gracey, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears tight fitting clothing which further accentuates his frame. He wears his chestnut hair up. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He also has developed a complete distrust of the Baker profession.

History: When he was but 6 years old his parents immigrated from the south. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Tim took refuge in the old dungeon and found the beat up quarterstaff and armor he uses now. He is untrained/undisciplined, which makes him dangerous.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Flaws: Insane. Bonds: Attractive, Adventurer, Job, Immigrant, Nature. Occupation: Navigator

Voice: Mumbles to self between sentences

Attributes [hide]

Tim Gracey, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 15 (+2)11 (+0) 16 (+3)12 (+1)
Skills Deception +3, History +2
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Silver pearl (160 gp). Black pearl (900 gp).


Social Check DCs

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