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NPC Generator

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Advanced [show]


Theobald Presley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He dresses in grey turtlenecks beneath a tan coat with black slacks. His golden hair is greying along the sides and has receded to reveal a widow's peak. His gray eyes dart from person to person to random spaces in the air.

Personality: He is business-like. He takes instructions and follows them to the letter. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was raised in a desert tribe. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Obtaining odd cultural Human artifacts is his passion; and wants to work out more often

Ideals: Athletic, Professionalism, Joker. Bonds: Nature, Immigrant. Occupation: Brewer

Voice: Old Prospector

Attributes [hide]

Theobald Presley, Male Human Fighter 4
Medium (5'7") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)11 (+0) 11 (+0)14 (+2)
Skills Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. Silver pearl (50 gp).


Social Check DCs


Anselm Moreno, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He very much looks the part of a Navigator. He has a hunchback. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His brown eyes have a joyful gleam in them most of the time.

Personality: Abrasive and pushy, he has a hard time making friends. He also hits on women, regardless of circumstances.

History: He got into the Navigator business at a young age. Through the years after Anselm was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Anselm's mother didn't care for him much, and the feeling was mutual. He now owns his own business.

Motivation: He has a crush on the local Guard; and he'd like to take his coworkers down a peg

Flaws: Ugly, Antagonistic. Bonds: Job, Has a crush, Poor. Occupation: Navigator

Voice: Uses lots of figures of speech

Attributes [hide]

Anselm Moreno, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)14 (+2) 17 (+3)13 (+1)
Skills Performance +3, Stealth +2
Senses Passive Perception 13
Languages Common, Undercommon, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 1900 sp.


Social Check DCs


Anselm Browning, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears brown trousers with tan and yellow striped suspenders. He wears various colorful collared shirts, marred by chocolates. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His amber eyes dart from person to person to random spaces in the air.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He cannot resist a sob story and will often dote over anyone who has one.

History: Anselm was raised in a hard working conservative environment. He has chosen to use the inheritance that was left to him frivolously. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is greedy.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Job, Rich. Occupation: Server

Voice: Boston accent

Attributes [hide]

Anselm Browning, Male Human Fighter 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 17 (+3)13 (+1) 15 (+2)16 (+3)
Skills History +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4

Possessions: 1 Minor magic item.


Social Check DCs


Aldous Harrington, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears an entirely white suit with yellow socks and a vest with buckled shoes, marred by teas. He has white hair. His brown unseeing eyes seem to look past you.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is able to make almost anything out of random pieces of junk.

History: He was born in the north. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is content; and to end his boredom

Ideals: Gifted. Flaws: Ugly, Disease, Mundane. Bonds: Immigrant. Occupation: Merchant

Voice: Speaks with back of mouth

Attributes [hide]

Aldous Harrington, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 13 (+1)13 (+1) 15 (+2)17 (+3)
Skills Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp. Embroidered silk and velvet mantle with numerous moonstones (600 gp). Large well-done wool tapestry (200 gp). A roughly beaten golden orb (170 gp).


Social Check DCs


Richard Hale, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears light armors faded through time and improper care. His long brown hair reaches down to his waist. His face is covered beneath a completely black helmet.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He misses his home and complains about the freezing weather, even in summer.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Richard has worked very hard to control his curse. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and wants to work out more often

Ideals: Athletic. Flaws: Antagonistic, Disease. Bonds: Immigrant. Occupation: Architect

Voice: Irish accent

Attributes [hide]

Richard Hale, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 7 (-2)9 (-1) 10 (+0)12 (+1)
Skills Acrobatics +3, Athletics +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 400 gp.


Social Check DCs

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