Raymond Clapham, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears rags and sports a simple walking cane. His hair is greying and his face has many wrinkles. His hazel unseeing eyes seem to look past you.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born in the north to a Jeweler, Raymond learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He feels kind of lost in life; and wants to work out more often
Ideals: Athletic, Entrepeneur. Flaws: Disease, Depressed. Bonds: Poor, Job. Occupation: Jeweler
Voice: Sensual and smooth
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 9 (-1) | 8 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp. Brown-green garnet (120 gp). Jade (120 gp).
Robert Barlow, Male Human [Permalink]
Personal [hide]
Description: He wears baggy blue pantaloons and a green scarf. With a patchy brown beard and wild brown hair. His green eyes are slightly larger than normal.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother was a soldier and died while he was still young. Robert was left his mother's suit of armor and trained in its use and care. After a long history of fighting, Robert and his spouse have recently divorced.
Motivation: His relatives are trying to arrange a marriage; and marry his brother to traveling adventurers
Ideals: Gifted. Flaws: Emotional, Antagonistic. Bonds: Military, Family. Occupation: Bookbinder
Voice: Thin and wheezing
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 18 (+4) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Celestial, Draconic, Gnoll, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 gp.
Patrick Remington, Male Human [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He carries with him a set of flails, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is cut short. He has green eyes.
Personality: A deeply religious man he believes everything happens for a reason. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was raised in a white middle class family as the only child. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Fighting, Entrepeneur. Flaws: Ugly, Mundane. Bonds: Religious. Occupation: Animal Trainer
Voice: Booming voice
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 16 (+3) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Trym Clive, Male Human [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing the road beaten gear of a warrior. He has styled his black hair well, parting it to the left. His brown eyes are passionate and lively.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He pushes his goals aggressively. He is also a coward if confronted.
History: Trym was born in the east. At a young age he loved to build and create. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.
Motivation: He is terrified, and will act out of fear.
Ideals: Fighting, Persistence. Flaws: Ugly, Fearful. Bonds: Guardian, Adventurer. Occupation: Barkeep
Voice: Spanish accent
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 13 (+1) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 400 gp. White pearl (50 gp). Eye agate (11 gp). 1 Masterwork Common Melee.
Alexandre Winthrop, Male Human [Permalink]
Personal [hide]
Description: He wears bulky black painted plate armor. His attire stands in sharp contrast to his kukri, which is beautifully polished and possesses an ornate carving of a rose on it. He wears a feathered hat to cover his moderate length blonde hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Energy wise he seems alert and responsive.
History: Born to a poor family in the city he treasured whatever gifts he got. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has set out to sabotage the competition.
Motivation: His spouse's relatives view him with great suspicion; and he'd like to take his coworkers down a peg
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Poor, Job, Family. Occupation: Animal Trainer
Voice: Relaxed voice
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 9 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp. 1 Half-Plate. 1 Banded mail. 1 Banded mail.
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