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Advanced [show]


Alexandre Clapham, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'6". He wears a yellow shirt with thin blue vertical stripes and violet pants, and his gloved hand is found clutching a scythe. His head has been shaved. He wears crescent spectacles with a black brim.

Personality: He will rave to anyone who will listen. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born several months after his father was called into army service. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Alexandre grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Alexandre. He is untrained/undisciplined, which makes him dangerous.

Motivation: He's in love; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Ugly, Insane. Bonds: Has a crush, Military, Criminal record. Occupation: Marshal

Voice: Uses lots of figures of speech

Attributes [hide]

Alexandre Clapham, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)18 (+4) 15 (+2)16 (+3)
Skills Animal Handling +4, Investigation +6
Senses Passive Perception 12
Languages Common, Sylvan, Ignan, Goblin, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1900 sp.


Social Check DCs


Charles Paxton, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with Stetson hat. He is portly but not overly obese. He has no hair. He wears large thick round spectacles.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. In his 14th year, his parents were killed by a brigands raid, leaving Charles alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by brigands. Charles was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: He wants revenge against brigands; and he has a rivalry with the church that dominates his actions

Ideals: Optimist. Flaws: Ugly, Fearful. Bonds: Religious, Enemies. Occupation: Jeweler

Voice: Uses sign language

Attributes [hide]

Charles Paxton, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)11 (+0) 10 (+0)9 (-1)
Skills Nature +2, Persuasion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. Brass mug with jade inlays (500 gp).


Social Check DCs


Gilbert Copeland, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is perpetually draped in fineries, but all of this concealed by his earthly robes.. His blonde hair is braided into rings. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a logical person and will generally grow upset if things defy logic and science.

History: Gilbert hails from a village terrorized by brigands. His father was a mechanic, and taught him how to fix just about anything. Days after completing his studies, news broke out that his hometown was attacked by brigands. Gilbert was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: A deep hatred of brigands; and revenge

Ideals: Logical, Persistence. Flaws: Terse. Bonds: Attractive, Enemies. Occupation: Armorer

Voice: Timid voice

Attributes [hide]

Gilbert Copeland, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)17 (+3) 12 (+1)12 (+1)
Skills Medicine +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Abyssal, Ignan, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Kyle Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears dark leathers with embroidery. His hair is long and silver with streaks of black, and is pulled back with small tan clips. His beard is black, braided, and well cared for. He has blue eyes and a tan hat with a blue feather.

Personality: He is irascible and easily irritated. He believes the world needs to unite to get rid of brigands once and for all.

History: Kyle hails from a village terrorized by brigands. He went to a religious school and was inspired by the priests there in charitable deeds. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To clean up the streets; and he's repulsed by the pc

Flaws: Antagonistic. Bonds: Enemies, Religious, Job, Guardian. Occupation: Apothecary

Voice: Boston accent

Attributes [hide]

Kyle Staurheim, Male Human Fighter 4
Medium (6'4") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 17 (+3)16 (+3) 12 (+1)9 (-1)
Skills Arcana +5, Stealth +4
Senses Passive Perception 11
Languages Common, Ignan, Undercommon, Orc
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 19000 sp. Moonstone (40 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Reynard Dalton, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he typically wears tan cloth garments or leather armor. His moppish black hair is in a traditional bowl cut. He wears large thick round spectacles.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His job bores him to no end. He has decided to make it more interesting.

History: He was born several months after his father was called into army service. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has decided he is irredeemable; and revenge

Flaws: Shy. Bonds: Adventurer, Criminal record, Military, Enemies. Occupation: Herbalist

Voice: Speaks with a cold

Attributes [hide]

Reynard Dalton, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)15 (+2) 9 (-1)14 (+2)
Skills Arcana +4, Deception +4
Senses Passive Perception 9
Languages Common, Giant, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs

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