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NPC Generator

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Advanced [show]


Bertram Blyth, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he is constantly adorned with expensive silk clothing, often dyed in bright brown and white, and wears rings and necklaces with large, colorful gems. His tied-back hair is golden. His blue eyes have a joyful gleam in them most of the time.

Personality: He has a massive crush on the younger sibling of the Herbalist who has hired him part-time. His job bores him to no end. He has decided to make it more interesting.

History: When he was but 4 years old his parents immigrated from the west. Bertram abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He moves from town to town, unable to find a place to settle.

Motivation: To reunite with his old friends; and wants a kiss

Bonds: Rich, Has a crush, Adventurer, Criminal record, Immigrant. Occupation: Herbalist

Voice: Scratchy, weak

Attributes [hide]

Bertram Blyth, Male Human Fighter 4
Medium (5'7") Human, Lawful Evil (CR 4)
Armor Class 14
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 11 (+0)13 (+1) 9 (-1)16 (+3)
Skills Nature +3, Perception +1
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 36000 sp. 1 Minor magic item.


Social Check DCs


Theodoric Royston, Male Human [Permalink]

Personal [hide]

Description: 6'5" and lanky with angular features, he is an attractive figure. He wears a fine chain shirt which he covers with black colored cloaks and clothing. His golden hair is lengthy. He wears a mask on his face.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born several months after his father was called into army service. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Ruler they were divorced and he won custody of their daughter. He worked as a Bookbinder, and he later adopted a second daughter.

Motivation: To reunite with his absent father; and his relatives are trying to arrange a marriage

Flaws: Antagonistic, Impulsive. Bonds: Attractive, Military, Family. Occupation: Bookbinder

Voice: Soothing and warm

Attributes [hide]

Theodoric Royston, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)12 (+1) 9 (-1)10 (+0)
Skills Acrobatics +2, Insight +1
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2500 sp.


Social Check DCs


Godfrey Ainsworth, Male Human [Permalink]

Personal [hide]

Description: 5'3" and lanky with angular features, he is an attractive figure. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair, while still mostly white, has prominent grey streaks. His eyes are gray.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He always tries to repair and not replace. It was this mentality that drove him into the Glassblower business.

History: Godfrey lived on a farm with his father, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Regain custody of his son; and wants to raise his children well

Ideals: Persistence. Flaws: Sensitive, Disease. Bonds: Attractive, Family. Occupation: Glassblower

Voice: Soft and melodious

Attributes [hide]

Godfrey Ainsworth, Male Human Fighter 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 10 (+0)16 (+3) 15 (+2)11 (+0)
Skills Animal Handling +5, Deception +3
Senses Passive Perception 12
Languages Common, Undercommon, Orc, Ignan
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple -1

Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Conrad Shelly, Male Human [Permalink]

Personal [hide]

Description: He wears a green coat over a black low-cut shirt, and a top hat upon his head. He has a slight overbite and is overall scrawny. His silver hair and beard is wavy and long. His face is covered beneath a completely black helmet.

Personality: Conrad hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: A powerful brothel owner made him what he is. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently gotten a pet goose that steals things from people.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Artistic. Flaws: Impulsive. Bonds: Mentor, Criminal record. Occupation: Armorer

Voice: Old thin voice

Attributes [hide]

Conrad Shelly, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)14 (+2) 9 (-1)14 (+2)
Skills History +4, Investigation +4
Senses Passive Perception 9
Languages Common, Dwarven, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Eye agate (10 gp).


Social Check DCs


Trym Altham, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'5" and dresses like a well dressed Sellsword does. He is bald on top and has large black tufts of hair around his ears. His eyes are brown and beady.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born in the west to a Sellsword, Trym learned a great deal about his father's area of expertise. His childhood dream was to be a Mason, but he was a colossal failure. He inherited the family business which he has now maintained for 12 years.

Motivation: Wants to have a good time and be beloved; and to be a mason again

Ideals: Disciplined, Optimist. Flaws: Ugly. Bonds: Job, In love. Occupation: Sellsword

Voice: Sore throat, cough

Attributes [hide]

Trym Altham, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)8 (-1) 12 (+1)12 (+1)
Skills Insight +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2800 sp. 1 Masterwork Thieves’ tools. 1 Good lock.


Social Check DCs

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