Theodoric Brownrigg, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he has a large black mantle and cape that has been intricately interwoven into his green robe. His hair is long and white with streaks of black, and is pulled back with small black clips. His beard is black, braided, and well cared for. His blue eyes dart from person to person.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Flattery will make him almost putty in your hands.
History: He was raised in a plains tribe. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants a kiss; and to share knowledge with the world
Ideals: Passionate, Logical. Flaws: Selfish. Bonds: Attractive, Nature. Occupation: Shepherd
Voice: Sensual and smooth
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 17 (+3) | 9 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Diggory Eastoft, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a chocolate of some kind. He wears very tight pants and wife beaters, though occasionally he sports a yellow coat, marred by chocolates. He has auburn hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He is witty, but his monotone delivery comes off as unnerving He has a small toy that he constantly fidgets with.
History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To share knowledge with the world; and he has passion for adventuring and risk
Ideals: Joker, Logical. Flaws: Ugly, Addict, Insane. Occupation: Barber
Voice: Boston accent
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 11 (+0) | 14 (+2) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Druidic, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +4
Possessions: 1600 sp. 1 Everburning torch. 1 Antitoxin.
Wymar Eastoft, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'0" and is a bit bulky. He is very muscular particularly in the legs. He wears a well pressed and immaculate suit (or dress). His auburn hair is smooth and relatively long. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Wymar was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He used his abilities to travel the world and help people.
Motivation: He has comitted a past crime that haunts him to this day; and he feels that his past leaves him morally obligated to help
Ideals: Philantrophist. Flaws: Antagonistic, Insane. Bonds: Criminal record, Poor. Occupation: Servant
Voice: Strong lisp
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 4)
Armor Class 8
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 14 (+2) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +2
Possessions: 100 gp. Bloodstone (80 gp). Golden pearl (110 gp). Amber (110 gp). 1 Minor magic item.
Thomas Shelby, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears light armors faded through time and improper care. He has done his best to style his black hair to look like a famous performer. He has gray eyes and a brown hat with a red feather.
Personality: He is a hateful person. He taunts others and blames them for his problems. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in a small village he learned the ways of the warrior from his mother. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Athletic, Fighting, Joker. Flaws: Antagonistic. Occupation: Engraver
Voice: Mousy voice
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 9 (-1) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3
Possessions: 100 gp.
Simon Colby, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a black tunic with white highlights, and long grey pants that bunch up around his shoes. He sports a long blonde beard, and similarly colored long hair. He has several tiny aquamarine earrings on each ear.
Personality: Prone to second guessing himself, he comes off as nervous. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Layabout arts, while his father instructed him in etiquette, music and courtly manner. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has gone from town to town working and never settling down anywhere, but has fallen for a local Banker. He hasn't told them the truth, but wants to settle down with them.
Motivation: He has a crush on the local Banker; and he has comitted a past crime that haunts him to this day
Flaws: Shy, Impulsive, Racist. Bonds: Rich, Has a crush, Criminal record. Occupation: Layabout
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 12 (+1) | 16 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
