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Advanced [show]


Gerard Astley, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His attire stands in sharp contrast to his pickaxe, which is beautifully polished and possesses an ornate carving of a dagger on it. He sports a long white beard, and similarly colored long hair. His eyes are amber.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is harsh and unforgiving.

History: He was born in the north. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Days after completing his studies, news broke out that his hometown was attacked by illithids. Gerard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion

Flaws: Antagonistic. Bonds: Adventurer, Family, Immigrant, Enemies. Occupation: Detective

Voice: Thin and wheezing

Attributes [hide]

Gerard Astley, Male Human Fighter 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)8 (-1) 7 (-2)13 (+1)
Skills Arcana +1
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 600 gp. Fire opal (1200 gp). Coral (40 gp). Fire opal (1200 gp). Deep blue spinel (1000 gp). 1 Minor magic item.


Social Check DCs


Arnold Abram, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and typically wears a sleeveless long coat of deep pastel leather and dull brown iron scale mail. He has done his best to style his red hair to look like a famous performer. His eyes are hazel and catlike.

Personality: While he acts the brute, he is far gentler than he would appear. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.

Motivation: His religion dominates his actions; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Fighting. Flaws: Ugly. Bonds: Religious, Military, Criminal record. Occupation: Gardener

Voice: Rolls R's

Attributes [hide]

Arnold Abram, Male Human Fighter 4
Medium (6'0") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)15 (+2) 8 (-1)10 (+0)
Skills Acrobatics +2, Investigation +4
Senses Passive Perception 9
Languages Common, Celestial, Elven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +4

Possessions: 200 gp. 2 Tanglefoot bags. 3 Smokesticks.


Social Check DCs


Tim Dalton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is wearing a long, grey, dusty cloak. With bright blonde hair and a scraggly beard. His otherwise smooth face is marked with small tiny scars.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He also has developed a complete distrust of the Animal Trainer profession.

History: Gifted from a young age, Tim studied abroad. He helped his mother out around the business and became quite the natural. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He'd like to take his coworkers down a peg; and he feels the way he acts is they only way to get by in the world

Ideals: Gifted, Impeccable. Flaws: Mundane. Bonds: Job, Nature. Occupation: Server

Voice: High pitched, excited

Attributes [hide]

Tim Dalton, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)17 (+3) 15 (+2)11 (+0)
Skills Acrobatics +2, Investigation +5
Senses Passive Perception 12
Languages Common, Undercommon, Giant, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +5

Possessions: 3100 sp.


Social Check DCs


Clerebold Tyndall, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'5" has a big stupid grin on his face most of the time. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is bald on top and has large black tufts of hair around his ears. His eyes are violet and he is always smoking a pipe.

Personality: He is happy with his job as a Soapmaker. He turns his eye from what people do, preferring to live and let live. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born in a small village he learned the ways of the warrior from his mother. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has drifted from career to career and currently works as a Soapmaker.

Motivation: He is wracked by social anxiety; and he is unsatisfied with his job

Ideals: Fighting. Flaws: Ugly, Hedonist, Fearful. Bonds: Job. Occupation: Soapmaker

Voice: Old Prospector

Attributes [hide]

Clerebold Tyndall, Male Human Fighter 4
Medium (5'5") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 8 (-1)6 (-2) 11 (+0)12 (+1)
Skills Performance +3, Religion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Guy Birkenhead, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears brown leather gloves, a brown jacket, and tight pants. He has a very tight haircut. His green eyes peer out from beneath his broad brown hat.

Personality: Guy wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is an amazing painter.

History: Guy was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Athletic, Disciplined, Gifted. Bonds: Poor, Adventurer. Occupation: Soapmaker

Voice: Complex vocabulary, royal

Attributes [hide]

Guy Birkenhead, Male Human Fighter 4
Medium (6'4") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)14 (+2) 13 (+1)9 (-1)
Skills Athletics +1, Stealth +3
Senses Passive Perception 11
Languages Common, Draconic, Halfling
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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