Lance Conway, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears baggy black pantaloons and a blue scarf. His head has been shaved. His gray eyes peer out from beneath his Stetson black hat.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: His mother raised him in a mountain cabin. A few years later when the north was not economically sound they moved to his current location. He used his abilities to trick people and travel the world for free.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Athletic. Flaws: Ugly. Bonds: Immigrant, Criminal record, Nature. Occupation: Actor
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 45 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp.
Miles Thorpe, Male Human [Permalink]
Personal [hide]
Description: He wears a tight fitting grey shirt and pants. His attire stands in sharp contrast to his warhammer, which is beautifully polished and possesses an ornate carving of a butterfly on it. His hair is always cut to a buzz. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He feeds upon the attention of others.
History: He was born on a small isolated farm. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Miles and his spouse have recently divorced.
Motivation: He wants to get laid; and he has a crush on the local glassblower
Ideals: Passionate. Flaws: Antagonistic. Bonds: Attractive, Nature, Has a crush. Occupation: Slave Trader
Voice: Pronounces O like U
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 9 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. Red garnet (70 gp). 6 Acid flasks. 3 Antitoxin. 3 Smokesticks.
William Kimberly, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man is constantly adorned with expensive silk clothing, often dyed in bright blue and yellow, and wears rings and necklaces with large, colorful gems. He wears his chestnut hair down. His eyes are a pleasant amber.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born on a small isolated farm. He has chosen to use the inheritance that was left to him frivolously. He has never given up on his writing dream.
Motivation: He seems to be bored by most things; and he uses money and sex appeal to get what he needs
Ideals: Artistic. Flaws: Impulsive, Mundane. Bonds: Rich, Attractive, Nature. Occupation: Performer
Voice: Italian accent
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Orc
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 600 gp. 1 Minor magic item.
Wymar Garrick, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears bulky blue painted plate armor. His auburn hair and beard is wavy and long. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He loves telling others what to do and how they should feel about things. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He is untrained/undisciplined, which makes him dangerous.
Motivation: Wants to work out more often.
Ideals: Athletic, Opinionated. Flaws: Ugly, Insane. Bonds: Criminal record. Occupation: Fortune-teller
Voice: Scratchy, weak
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 10 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 7 (-2) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2300 sp. 1 Thunderstones. 1 Thunderstones. 1 Everburning torch.
Diggory Van Es, Male Human [Permalink]
Personal [hide]
Description: An older man who is well dressed, constantly wearing a black suit, grey shirt, and black tie, he is not a threatening figure. He sports a flattop hair cut. He has a dull look in his gray eyes.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Sold as a small child to a brothel owner, Diggory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He became a Architect soon after.
Motivation: He wants revenge against dire rats; and revenge
Ideals: Philantrophist. Flaws: PTSD. Bonds: Job, Mentor, Enemies. Occupation: Architect
Voice: pre-pubescent
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 600 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
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