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Advanced [show]


Trey Byron, Male Human [Permalink]

Personal [hide]

Description: He wears a simple grey robe with blue stripes complete with hood. His attire stands in sharp contrast to his flail, which is beautifully polished and possesses an ornate carving of a cross on it. His black hair and beard is wavy and long. He has a tattooed face.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a logical person and will generally grow upset if things defy logic and science.

History: Trey was born in the east. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He now mingles about in high society.

Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark

Ideals: Logical, Persistence. Flaws: Selfish. Bonds: Rich, Adventurer. Occupation: Guard

Voice: Rolls R's

Attributes [hide]

Trey Byron, Male Human Fighter 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)12 (+1) 15 (+2)15 (+2)
Skills Religion +3, Survival +4
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Hubert Marlowe, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears a simple burlap shirt and baggy pants. He conceals his dagger with his veritable burlap sack of a shirt. His auburn hair is lengthy and is close to two feet long. His ears are large.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has a small toy that he constantly fidgets with.

History: Hubert was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Brilliant and gifted he never wanted to apply himself. He was granted divine powers by his dying sister.

Motivation: To get a good night's sleep.

Ideals: Gifted. Flaws: Ugly, Insomniac, Addict. Bonds: Poor. Occupation: Slave Trader

Voice: Speaks like tongue is numb

Attributes [hide]

Hubert Marlowe, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)8 (-1) 9 (-1)11 (+0)
Skills Performance +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Anthony Marlowe, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is wearing a tight tan one piece outfit complete with pants, hood, and a cape. His red hair is drawn into a tight pony tail with a butterfly scrunchie. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He always tries to repair and not replace. It was this mentality that drove him into the Fletcher business.

History: He was born to loving parents in a slum to the south. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Persistence, Gifted. Bonds: Attractive, Poor, Religious. Occupation: Fletcher

Voice: Posh accent

Attributes [hide]

Anthony Marlowe, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)12 (+1) 14 (+2)8 (-1)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 200 gp. 1 Buckler. 1 Masterwork studded leather.


Social Check DCs


Richard Moreno, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with broad hat. He carries with him a set of greatswords on his belt, each one with a amethyst on the hilt. His long silver hair is drawn into a two foot long braid. He wears crescent spectacles with a black brim.

Personality: A deeply religious man he believes everything happens for a reason. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: Sold as a small child to a brothel owner, Richard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He helped his father out around the business and became quite the natural. He ran away from his former home and has been making his living as a Sculptor for the past few years.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Fighting. Bonds: Religious, Enemies, Mentor, Job. Occupation: Sculptor

Voice: growls and snarls, animalistic

Attributes [hide]

Richard Moreno, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)11 (+0) 15 (+2)12 (+1)
Skills Perception +4, Stealth +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 pp.


Social Check DCs


Raymond Dudley, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. His brown hair is heavily combed to the left. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is overprotective of those who hire his services. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted necromantic powers by his dying sister.

Motivation: To get a good night's sleep; and to clean up the streets

Ideals: Philantrophist, Gifted. Flaws: Insomniac. Bonds: Attractive, Guardian. Occupation: Locksmith

Voice: Sleepy voice

Attributes [hide]

Raymond Dudley, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)10 (+0) 14 (+2)16 (+3)
Skills Animal Handling +4, Arcana +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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