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NPC Generator

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Advanced [show]


John Beckwith, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears blue leather gloves, a blue jacket, and tight pants. He has styled his auburn hair well, parting it to the right. His eyes are hazel.

Personality: John wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born in the east. A gifted student he started as a Navigator, but he got bored and became a Herbalist. He has achieved small success as a Herbalist.

Motivation: Wants to work out more often; and he is unsatisfied with his job

Ideals: Disciplined, Logical, Athletic. Bonds: Immigrant, Job. Occupation: Herbalist

Voice: Dutch accent

Attributes [hide]

John Beckwith, Male Human Fighter 5
Medium (6'0") Human, Neutral Evil (CR 5)
Armor Class 9
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 12 (+1)11 (+0) 10 (+0)8 (-1)
Skills Acrobatics +2, Nature +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Anthony Eastoft, Male Human [Permalink]

Personal [hide]

Description: He wears bulky yellow painted plate armor. He has a slight overbite and is overall scrawny. He keeps his long black hair kept up in a rat tail. His eyes, though not visible through his cowl, are brown.

Personality: He is overprotective of those who hire his services. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Anthony was born in the west. At a young age he loved to build and create. He went to a religious school and was inspired by the priests there in charitable deeds. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Marry his sister to traveling adventurers; and his religion dominates his actions

Ideals: Persistence. Bonds: Guardian, Religious, Adventurer, Family. Occupation: Laborer

Voice: Uses sign language

Attributes [hide]

Anthony Eastoft, Male Human Fighter 4
Medium (5'2") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)6 (-2) 11 (+0)8 (-1)
Skills Acrobatics +5, Performance +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +1

Possessions: 26000 sp. Carved bone or ivory statuette (100 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). 1 Minor magic item.


Social Check DCs


Geoffrey Cromwell, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a black vest and prefers green and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears his golden hair down. He is baby faced.

Personality: He is witty, but his monotone delivery comes off as unnerving He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born a particularly ugly child, much to the horror of his parents. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs; and he is wracked by social anxiety

Ideals: Athletic, Joker. Flaws: Ugly, Fearful. Bonds: Religious. Occupation: Jeweler

Voice: Voice breaks

Attributes [hide]

Geoffrey Cromwell, Male Human Fighter 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 11 (+0)12 (+1) 10 (+0)14 (+2)
Skills Athletics +1, Performance +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +4

Possessions: 300 gp. 1 Banded mail. 1 Masterwork Light steel shield. 1 Chain shirt. 1 Darkwood Shield.


Social Check DCs


Adam Ainsley, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a green armored body suit, with a simple violet line shooting up and back down. He is tall, broad shouldered and powerfully built. His blonde hair is lengthy. His eyes are a pleasant green.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born several months after his father was called into army service. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found

Flaws: Antagonistic. Bonds: Adventurer, Military, Family. Occupation: Masseuse

Voice: Sore throat, cough

Attributes [hide]

Adam Ainsley, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 17 (+3)13 (+1) 17 (+3)13 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Ernest Abram, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright black and tan, and wears rings and necklaces with large, colorful gems. He is portly but not overly obese. He wears a Stetson hat to hide his balding. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Animals are drawn to him, and he is able to talk to them.

History: When he was but 8 years old his parents immigrated from the north. As a young adult he joined a group advocating for an improvement in Human conditions. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has a rivalry with the Church that dominates his actions; and he has money and likes to spend it

Ideals: Gifted. Flaws: Shy, Racist. Bonds: Rich, Immigrant, Religious. Occupation: Miller

Voice: Voice breaks

Attributes [hide]

Ernest Abram, Male Human Fighter 4
Medium (5'8") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 8 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 7 (-2)9 (-1) 14 (+2)12 (+1)
Skills Perception +4, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. 1 Masterwork Thieves’ tools.


Social Check DCs

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