Alexandre Reed, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and dresses well, wearing grey shirts, loose pants, and blazers most of the time. His moppish chestnut hair is in a traditional bowl cut. He has a dull look in his gray eyes.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: He was born to loving parents in a slum to the south. He was taken from his home at a very young age. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Many dire rats want him driven away; and he is currently in port desperately looking for someone to get him out
Ideals: Athletic. Bonds: Attractive, Enemies, Poor, Slave. Occupation: Bricklayer
Voice: Can't modulate volume
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp. Black pearl (200 gp).
Odo Wade, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Adventurer. He carries a battered scythe and tarnished flail as well. He has shaved his head bald. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is able to make almost anything out of random pieces of junk.
History: He was born to loving parents in a slum to the west. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Adventurer. He got away from his former life and has fallen to alcoholism.
Motivation: To be a Seamstress again; and sabotage a competitor
Ideals: Fighting, Gifted. Flaws: Addict. Bonds: Job, Poor. Occupation: Adventurer
Voice: Australian accent
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 16 (+3) | 16 (+3) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Halfling, Elven, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. 1 Breastplate.
Thomas Kimberly, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he likes to wear darkened spectacles and heavy clothing, no matter the weather, and is pretty ugly. His tied-back hair is golden. He wears a mask on his face.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has a minor phobia of water and hates getting wet.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has dedicated himself to building a better village for his children.
Motivation: He wants to meet his childhood hero; and he is wracked by social anxiety
Ideals: Artistic. Flaws: Ugly, Fearful. Bonds: Nature, Adventurer. Occupation: Cook
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 25 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 11 (+0) | 16 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Terran, Abyssal, Halfling
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
Possessions: 500 gp. Deep blue spinel (1300 gp). Blue quartz (5 gp). Deep blue spinel (1300 gp). Aquamarine (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Cory Winchester, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears a fancy tan suit. His chestnut hair is knotted and matted. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: Always inclined to offer people food he seems plenty friendly. Around other people he will do his best to conceal his emotions and appear jolly.
History: From birth he was tutored by a cruel and relentless mentor. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: An old rival family wants him found.
Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Poor, Mentor. Occupation: Ruler
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 14 (+2) | 11 (+0) | 6 (-2) | 6 (-2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 100 gp. 1 Minor magic item.
Gerard Wakefield, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'10" has a big stupid grin on his face most of the time. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He sports a long brown beard, and similarly colored long hair. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He will rave to anyone who will listen. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: His parents moved while he was still in utero so he is the first generation to be born here. Through the years after Gerard was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Gerard's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Gerard and his spouse have recently divorced.
Motivation: To reunite with his absent mother; and marry his sister to traveling adventurers
Ideals: Extrovert. Flaws: Insane, Antagonistic. Bonds: Immigrant, Family. Occupation: Fletcher
Voice: Thin and wheezing
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Undercommon, Halfling
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: Deep green spinel (90 gp). Chrysoprase (60 gp). Hematite (14 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!