Bertram Thornton, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, blue, dusty cloak. His black hair is braided into rings. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born several months after his mother was called into army service. Bertram liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He has comitted a past crime that haunts him to this day; and he wants nothing more than to rejoin the army
Ideals: Philantrophist. Flaws: Insomniac, Antagonistic. Bonds: Military, Nature, Criminal record. Occupation: Priest
Voice: Gruff and masculine
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 gp.
Chad Barton, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears silk and lounges about seductively. He has moderate length auburn hair. His amber unseeing eyes seem to look past you.
Personality: He acts crazy and hedonistic. Flattery will make him almost putty in your hands.
History: Born to a pair of adventurers, Chad grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.
Motivation: Obtaining odd cultural Human artifacts is his passion; and to reunite with his old friends
Flaws: Disease, Hedonist, Selfish. Bonds: Attractive, Adventurer. Occupation: Mayor
Voice: Scandinavian accent
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 17 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Druidic, Elven, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Jasper (70 gp). Tiger eye turquoise (9 gp). Jasper (70 gp).
Miles Weld, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he typically wears a sleeveless long coat of deep grey leather and dull brown iron scale mail. He has moderate length golden hair. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: A powerful necromancer made him what he is. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and expand his business
Ideals: Opinionated, Athletic. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Masseuse
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 14 (+2) | 15 (+2) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Gnome, Druidic
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +4
Possessions: 1 Masterwork Uncommon Weapon.
Tim Huxley, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His chestnut hair is cut jaggedly and amateurishly. His gray unseeing eyes seem to look past you.
Personality: A skeptical and narcissistic man, Tim's first love is himself. His second love is also himself. He misses his home and complains about the freezing weather, even in summer.
History: The child of northern immigrants he idolized his mother. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He moves from town to town, unable to find a place to settle.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Impeccable. Flaws: Disease, PTSD. Bonds: Rich, Immigrant. Occupation: Unemployed
Voice: Gruff and masculine
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Draconic, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Gomory Royal, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he very much looks the part of a Butcher. His white hair is lengthy. He wears a mask on his face.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born the only child of a wealthy merchant. He has had some formal painting training, and achieved minor success. He has set out to sabotage the competition.
Motivation: Retire the richest man in the south; and expand his business
Ideals: Logical, Entrepeneur, Artistic. Flaws: Selfish. Bonds: Job. Occupation: Butcher
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 7 (-2) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: Brass mug with jade inlays (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Large well-done wool tapestry (500 gp). 1 Masterwork Thieves’ tools.
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Their contribution stands as a beacon of hope for all adventurers!