Balimaar Chester, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'2". He sports grey clothing, slightly heavier than average wear, and his gloved hand is found clutching a shield. His black hair is thinning but still full. His brown eyes have a joyful gleam in them most of the time.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Born to a pair of adventurers, Balimaar grew up listening to his father's many stories. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: His religion dominates his actions; and he wants to meet his childhood hero
Flaws: Shy. Bonds: Has a crush, Adventurer, Criminal record, Religious. Occupation: Courier
Voice: Farmer accent
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Druidic, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp.
Lewis Bentham, Male Human [Permalink]
Personal [hide]
Description: 5'11" and lanky with angular features, he is an attractive figure. He is dressed in a clean violet cloak covering his clean studded leather. His red hair is drawn into a tight pony tail with a cross scrunchie. His eyes are a pleasant brown.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Lewis is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was born several months after his mother was called into army service. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. By chance he met his sister recently and the two have been together since.
Motivation: He is not mentally stable, and does not behave rationally; and to reunite with his absent mother
Flaws: Shy, Insane. Bonds: Attractive, Family, Military. Occupation: Body Guard
Voice: Old Prospector
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 12 (+1) | 9 (-1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 7000 cp. Tiger eye turquoise (13 gp). 1 Minor magic item.
Gerard Rutland, Male Human [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing colorful clothing, dressed as a Engraver. He has wavy golden hair. His ears are large.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is frequently practicing swordplay.
History: Born in the north his family was never financially stable. Over the years he perfected his riding and shooting skills. He has recently gotten a pet goose that steals things from people.
Motivation: To find somewhere to settle down; and he wants nothing more than to rejoin the army
Flaws: Ugly, Mundane. Bonds: Criminal record, Military, Poor, Nature. Occupation: Engraver
Voice: Sleepy voice
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
Possessions: 100 gp. Blue quartz (16 gp).
William Skelton, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who typically wears red cloth garments or leather armor. His broad hat is riddled with cuts and holes. He has several tiny amethyst earrings on each ear.
Personality: He dislikes all the random violence that takes place in the east. He is a great chef.
History: William was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Carter soon after.
Motivation: He is greedy.
Ideals: Pacifist, Gifted. Flaws: Ugly. Bonds: Rich, Job. Occupation: Carter
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 20 pp.
Bertram Yeardley, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He wears yellow robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sickle, but if one is not available he will default to his greatsword, marred by beers. His hair is chestnut and very short. His amber eyes dart from person to person.
Personality: He is very quiet and rarely speaks above a whisper. He also is a firm believer in the manly ideal.
History: Bertram hails from a village terrorized by giants. A gypsy cursed him at a young age, leading to his ugly appearance. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Someone believes him a fraud.
Flaws: Ugly, Shy, Impulsive. Bonds: Enemies. Occupation: Marshal
Voice: Jamaican accent
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
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