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Advanced [show]


Anthony Clare, Male Human [Permalink]

Personal [hide]

Description: He wears a blue costume with the symbols of strength on his torso, and carries kukris. He keeps his black hair in a flapper bob. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: From birth he was tutored by a cruel and relentless mentor. He was an apprentice working in his father's forge. He has achieved small success as a Detective.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and to be a assassin again

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Enemies, Mentor. Occupation: Detective

Voice: Excited and jittery

Attributes [hide]

Anthony Clare, Male Human Fighter 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)13 (+1) 12 (+1)11 (+0)
Skills Athletics +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Diggory Harrington, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears a wide-brimmed hat to hide his balding. His fierce green eyes like to dwell on things.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now spends his time doing works of charity.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Flaws: Antagonistic, Hedonist. Bonds: Adventurer, Immigrant. Occupation: Painter

Voice: Old thin voice

Attributes [hide]

Diggory Harrington, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)7 (-2) 12 (+1)12 (+1)
Skills Investigation +0, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Hunter Mitchell, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and a wedding ring on his right hand. His white hair is styled in orderly dreadlocks. He has several tiny opal earrings on each ear.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is lazy and tries to find solutions quickly.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 10 years later his spouse died after the birth of his son. Heartbroken, Hunter never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he has a rivalry with the church that dominates his actions

Flaws: Ugly, Lazy. Bonds: Rich, In love, Religious, Enemies. Occupation: Gardener

Voice: Eastern European accent

Attributes [hide]

Hunter Mitchell, Male Human Fighter 4
Medium (5'10") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 8 (-1)10 (+0) 16 (+3)11 (+0)
Skills Acrobatics +3, Intimidation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2

Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Brass mug with jade inlays (400 gp). 1 Masterwork manacles. 1 Crowbar. 1 Simple lock. 1 Superior lock.


Social Check DCs


Ernest Clifford, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He dresses well, wearing white shirts, loose pants, and blazers most of the time. His chestnut hair is smooth and relatively long. His gray unseeing eyes seem to look past you.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a ruthless business man, a trait he acquired from his mother.

History: Ernest was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Carpenter work with an outfit from a few towns over. Carpenter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Carpenter like his mother before him.

Motivation: Nothing but the best is good enough for him; and to be a cook again

Ideals: Impeccable, Entrepeneur. Flaws: Disease. Bonds: Attractive, Job. Occupation: Carpenter

Voice: French accent

Attributes [hide]

Ernest Clifford, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)15 (+2) 14 (+2)13 (+1)
Skills History +4, Religion +4
Senses Passive Perception 12
Languages Common, Goblin, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 6000 cp. Chalcedony (70 gp). Blue quartz (7 gp). White pearl (110 gp). 1 Masterwork Common Melee.


Social Check DCs


Adelard Browning, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with grey colored cloaks and clothing, and carries whips. His head has been shaved. His eyes are a pleasant violet.

Personality: He is business-like. He takes instructions and follows them to the letter. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: His parents moved while he was still in utero so he is the first generation to be born here. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Being a Laborer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has comitted a past crime that haunts him to this day; and a rival would like him out of the picture

Ideals: Fighting, Professionalism. Flaws: Ugly. Bonds: Criminal record, Immigrant. Occupation: Laborer

Voice: Jittery and nervous

Attributes [hide]

Adelard Browning, Male Human Fighter 4
Medium (6'6") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 10 (+0)12 (+1) 8 (-1)11 (+0)
Skills Insight +1, Perception +1
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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