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Advanced [show]


Lance Westbrook, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he prefers to wear blue pants and tee shirts. His red hair and beard is wavy and long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has a rivalry with the Church that dominates his actions.

Flaws: Shy, Insane. Bonds: Criminal record, Religious, Enemies. Occupation: Dilettante

Voice: Middle-eastern accent

Attributes [hide]

Lance Westbrook, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)11 (+0) 14 (+2)12 (+1)
Skills Persuasion +3, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 60 pp. 4 Acid flasks. 2 Alchemist’s fire.


Social Check DCs


Adelard Sherwood, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'1". He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a long chestnut beard with little hanging trinkets. His eyes, though not visible through his cowl, are violet.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born into a rich family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fletcher. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Marry his sister to traveling adventurers; and he is terrified, and will act out of fear

Flaws: Fearful. Bonds: Job, Family, Rich. Occupation: Fletcher

Voice: Aggressive tone

Attributes [hide]

Adelard Sherwood, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 17 (+3)10 (+0) 13 (+1)8 (-1)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 50 pp. 1 Healer’s kit. 1 Silk rope.


Social Check DCs


Aldous Morton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has styled his chestnut hair well, parting it to the left. His gray eyes lackadaisically let the world flow into them.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Revenge; and he has decided he is irredeemable

Ideals: Philantrophist, Justice, Fighting. Bonds: Criminal record, Enemies. Occupation: Seamstress

Voice: Middle-eastern accent

Attributes [hide]

Aldous Morton, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 7 (-2)13 (+1) 15 (+2)17 (+3)
Skills Investigation +3, Perception +4
Senses Passive Perception 14
Languages Common, Auran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp.


Social Check DCs


Lance Rodney, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a tan armored body suit, with a simple white line shooting up and back down. He wears a colorful flower in his red hair. His eyes are brown.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. Energy wise he seems alert and responsive.

History: Born to a poor family in the city he treasured whatever gifts he got. In his 15th year, his parents were killed by a giants raid, leaving Lance alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by giants. Lance was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: A deep hatred of giants; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Professionalism. Bonds: Poor, Attractive, Enemies. Occupation: Knight

Voice: Low and grunting

Attributes [hide]

Lance Rodney, Male Human Fighter 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)7 (-2) 13 (+1)13 (+1)
Skills Medicine +4, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Miles Watson, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a grey feathered hat and grey clothes. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His otherwise smooth face is marked with small tiny scars.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He also hits on women, regardless of circumstances.

History: Sold as a small child to a necromancer, Miles was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gifted student he started as a Painter, but he got bored and became a Fletcher. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business; and human compassion

Flaws: Racist. Bonds: Job, Has a crush, Mentor. Occupation: Fletcher

Voice: Sleepy voice

Attributes [hide]

Miles Watson, Male Human Fighter 4
Medium (5'10") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)13 (+1) 12 (+1)13 (+1)
Skills Medicine +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 29000 sp. 1 Minor magic item.


Social Check DCs

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