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NPC Generator

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Advanced [show]


John Tattersall, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is wearing the road beaten gear of a warrior. His long golden hair is drawn into a two foot long braid. His face is covered beneath a completely black helmet.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: Born to a Courier, his father struggled to pay the bills. He was an apprentice working in his father's forge. He has set out to sabotage the competition.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it.

Ideals: Fighting, Logical. Bonds: Poor, Job, Enemies. Occupation: Miner

Voice: Stutters

Attributes [hide]

John Tattersall, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)8 (-1) 12 (+1)6 (-2)
Skills Insight +3, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2000 cp.


Social Check DCs


Everard Oakley, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a brown suit, white shirt, and brown tie, and he perpetually has his morningstar ready. He keeps his golden hair in a pixie cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: Everard is depressed about a lot of things. He tends to be a nihilist. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Everard was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. By chance he met his brother recently and the two have been together since.

Motivation: His relatives are trying to arrange a marriage; and wants to raise his children well

Ideals: Fighting. Flaws: Ugly, Depressed, Antagonistic. Bonds: Family. Occupation: Adventurer

Voice: Dutch accent

Attributes [hide]

Everard Oakley, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)14 (+2) 16 (+3)7 (-2)
Skills Deception +0, Nature +4
Senses Passive Perception 13
Languages Common, Halfling, Aquan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Chalcedony (50 gp). Amber (70 gp).


Social Check DCs


Anthony Rutherford, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a black costume with the symbols of luck on his torso. His tied-back hair is silver. He wears a mask on his face.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father was a mechanic, and taught him how to fix just about anything. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To find somewhere to settle down; and wants to work out more often

Ideals: Athletic, Joker, Persistence. Flaws: Shy, Mundane. Occupation: Shoemaker

Voice: Rhymes sentences (sorry)

Attributes [hide]

Anthony Rutherford, Male Human Fighter 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)11 (+0) 16 (+3)10 (+0)
Skills Deception +2, Investigation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Godfrey Trollope, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a robe, a symbol of luck around his neck, and a nunchaku on his belt. His blonde hair is unkempt and raggedy. This violet eyed easterner is not easily forgotten.

Personality: Calm and collected, he is a well trained Jeweler. He is an amazing painter.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He worked as a nervous Jeweler and found it very stressful. He struck the Jeweler job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Poor, Job. Occupation: Jeweler

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Godfrey Trollope, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)9 (-1) 9 (-1)14 (+2)
Skills Performance +4, Stealth +3
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2700 sp. 1 Masterwork Light steel shield.


Social Check DCs


Alexandre Gentry, Male Human [Permalink]

Personal [hide]

Description: 5'7" and muscular, this eastern man wears a tan wide-brimmed hat and tan clothes. He sports a flattop hair cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a ruthless business man, a trait he acquired from his mother.

History: He was born in the east, but his parents moved at a very young age to the south. Alexandre abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and obtaining odd cultural human artifacts is his passion

Ideals: Athletic, Optimist, Entrepeneur. Bonds: Immigrant, Adventurer, Debt. Occupation: Miner

Voice: Eastern European accent

Attributes [hide]

Alexandre Gentry, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 13 (+1)14 (+2) 11 (+0)17 (+3)
Skills Medicine +2, Stealth +5
Senses Passive Perception 10
Languages Common, Abyssal, Infernal
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4

Possessions: 2600 sp.


Social Check DCs

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