William Washington, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a worn and beaten armor. He has a long blonde beard with little hanging trinkets. His eyes are green and catlike.
Personality: He is a Sculptor first and foremost. He believes firmly that knowledge should be universal. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Sold as a small child to a brothel owner, William was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Sculptor for the past few years.
Motivation: He's attracted to the PC; and to settle down with his crush
Flaws: Ugly, Secretive. Bonds: Job, Mentor, Has a crush. Occupation: Sculptor
Voice: Creaky witch voice
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 9 (-1) | 13 (+1) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 100 gp. 1 Masterwork Common Melee.
Solomon Browning, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Marshal uniform. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears his blonde hair down. He has gleaming, smiling hazel eyes.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He believes the world needs to unite to get rid of goblins once and for all.
History: Born to a pair of adventurers, Solomon grew up listening to his mother's many stories. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sickle.
Motivation: He has passion for adventuring and risk.
Flaws: Insomniac. Bonds: Job, Enemies, Adventurer, Nature. Occupation: Marshal
Voice: Relaxed voice
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. Violet garnet (700 gp). Jet (40 gp). Alexandrite (700 gp). Amethyst (40 gp). 1 Minor magic item.
Anthony Colby, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears tattered old clothes. He is bald on top and has large auburn tufts of hair around his ears. He wears round tiny glasses practically rammed into his face.
Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He invites people to come help in his community garden.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.
Motivation: To reunite with his old friends; and he's looking for his big break
Ideals: Artistic, Philantrophist. Flaws: Ugly. Bonds: Immigrant, Adventurer. Occupation: Assassin
Voice: Dutch accent
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 10 (+0) | 11 (+0) | 6 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Red garnet (40 gp). Red-brown spinel (40 gp). Rock crystal (50 gp).
Gerard Thornton, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'1" and is a bit bulky. He is very muscular particularly in the legs. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His silver hair is singed and shortened. He wears large thick round spectacles.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He struck it rich when he found rare goods in large quantities. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he is compelled to act according to his religious beliefs
Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Rich, Religious. Occupation: Mortician
Voice: Voice breaks
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 46 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 13000 cp. 1 Minor magic item.
Manfred Byron, Male Human [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep black leather and dull blue iron scale mail. He is portly but not overly obese. With a patchy silver beard and wild silver hair. His eyes are likewise green. His teeth are white and perfect.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Born in the east to a Fortune-teller, Manfred learned a great deal about his mother's area of expertise. Manfred abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has achieved small success as a Fortune-teller.
Motivation: He has passion for adventuring and risk.
Flaws: Selfish. Bonds: Attractive, Has a crush, Adventurer, Job. Occupation: Fortune-teller
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Sylvan, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Brown-green garnet (90 gp).
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