Theobald Cooper, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears dark leathers with embroidery. He has done his best to style his white hair to look like a famous performer. His otherwise smooth face is marked with small tiny scars.
Personality: Always inclined to offer people food he seems plenty friendly. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He is the product a well kept family trust fund and as such has never really known need. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: A strong sense of loyalty to Human people; and he is greedy
Ideals: Philantrophist, Gifted. Flaws: Antagonistic, Racist. Bonds: Rich. Occupation: Map Maker
Voice: Dark and ominous
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Terran, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp.
Reynard Beitz, Male Human [Permalink]
Personal [hide]
Description: He usually wears his white robe and has his club always slung over his shoulder. His white hair is long and unkept. His gray unseeing eyes seem to look past you.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born several months after his father was called into army service. A freak accident while working with his Gardener father left him crippled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants revenge against brigands; and to share knowledge with the world
Ideals: Logical. Flaws: Ugly, Disease. Bonds: Enemies, Military. Occupation: Fortune-teller
Voice: French accent
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 7 (-2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
Possessions: 200 gp. 1 Masterwork Musical instrument. 1 Bullseye lantern. 1 Superior lock.
Godfrey Roscoe, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and is generally shirtless and showing off his tattooed chest. His black hair is greasy and uncared for. His amber eyes dart from person to person.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: A powerful wizard made him what he is. He married young, but lost his spouse to goblins. He now owns his own business.
Motivation: Seeks redemption; and someone believes him a fraud
Flaws: Ugly, Depressed. Bonds: Job, Mentor, Enemies, Criminal record. Occupation: Ploughman
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 17 (+3) | 5 (-3) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 12000 cp.
Gerard Wedgwood, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is wearing a long, pastel, dusty cloak. He wears a deerstalker hat to hide his balding. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is lazy, self-centered, vain, and jealous.
History: Gerard lived on a farm with his father, near the main road leading to a nearby town. Cursed with unlife at a very young age, Gerard has worked very hard to control his curse. He has been saving his money to try and buy his sister's freedom.
Motivation: To reunite with his absent father.
Ideals: Philantrophist. Flaws: Ugly, Selfish, Disease. Bonds: Poor, Family. Occupation: Sailor
Voice: Loud with bravado
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 17 (+3) | 17 (+3) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Infernal, Halfling, Celestial
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 300 gp. 1 Silk rope.
Robert Tatum, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His feathered hat is riddled with cuts and holes. His thin eyebrows rest above his beady blue eyes.
Personality: Robert is depressed about a lot of things. He tends to be a nihilist. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Robert was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. Days after completing his studies, news broke out that his hometown was attacked by drow. Robert was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.
Motivation: To be a Spice Merchant again; and he wants revenge against drow
Flaws: Ugly, Depressed, Fearful. Bonds: Job, Enemies. Occupation: Actor
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 15 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 9 (-1) | 12 (+1) | 18 (+4) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. Malachite (7 gp). Deep blue spinel (1100 gp). Golden yellow topaz (1100 gp).
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