Frederick Ansley, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He prefers to wear violet clothing when he does not wear armor. His feathered hat is riddled with cuts and holes. He wears crescent spectacles with a black brim.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born to a pair of adventurers, Frederick grew up listening to his father's many stories. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants a kiss; and he has passion for adventuring and risk
Ideals: Passionate, Gifted. Flaws: Ugly. Bonds: Adventurer, Has a crush. Occupation: Blacksmith
Voice: Gruff and masculine
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 16 (+3) | 9 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Aquan, Ignan, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 2400 sp.
Gerard Denholm, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears his red hair up in a very large beehive style do. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He would rather hide behind his crafts than deal with other people.
History: Born to a pair of adventurers, Gerard grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He's looking for his big break; and he wants to meet his childhood hero
Ideals: Joker, Artistic. Flaws: Ugly, Shy. Bonds: Adventurer. Occupation: Tailor
Voice: Booming voice
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 10 (+0) | 8 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 14000 cp. Sapphire pendant on gold chain (600 gp).
Dustin Brent, Male Human [Permalink]
Personal [hide]
Description: With red face paint in a stripe pattern across his face, he wears very tight pants and wife beaters, though occasionally he sports a green coat. He has moderate length white hair. He has gleaming, smiling brown eyes.
Personality: Aggressive, abrasive, and angry, Dustin embodies much of what other species detest in the Humans. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born the only child of a wealthy merchant. His father had invested heavily in several trade routes and wanted him to inherit them. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He has money and likes to spend it.
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Spice Merchant
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 8 (-1) | 13 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2200 sp.
Hugh Milton, Male Human [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. He has a slight overbite and is overall scrawny. He sports a long auburn beard, and similarly colored long hair. His eyes, though not visible through his cowl, are violet.
Personality: Eccentric and domineering, Hugh will drive conversation. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Fighter school at a young age so that he could practice his arcane talents. He was granted arcane powers by his dying sister.
Motivation: He is not mentally stable, and does not behave rationally; and seeks redemption
Ideals: Extrovert, Gifted. Flaws: Ugly, Insane. Bonds: Poor, Criminal record. Occupation: Bather
Voice: Indian accent
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Halfling
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp. Obsidian (15 gp). Black pearl (1200 gp). Silver pearl (110 gp). Golden yellow topaz (1200 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Wymar Mitchell, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He is physically well-built. His long black hair reaches down to his waist. He is baby faced.
Personality: He never swears and excessively uses polite adverbs when speaking. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born the only child of a wealthy merchant. Wymar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He wants to get laid; and to reunite with his old friends
Ideals: Optimist, Entrepeneur. Bonds: Attractive, Military, Adventurer, Has a crush. Occupation: Farmer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 16000 cp. Alexandrite (300 gp).
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Their contribution stands as a beacon of hope for all adventurers!
