Chad Bradshaw, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a faded coat and loose pants complete with feathered hat. His black hair is greying along the sides and has receded to reveal a widow's peak. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Being a Actor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Professionalism. Flaws: Insomniac, Antagonistic. Bonds: Attractive, Criminal record. Occupation: Actor
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 9 (-1) | 15 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Nicholas Denholm, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a red costume with the symbols of the four houses of cards on his torso. With a patchy golden beard and wild golden hair. His eyes, though not visible through his cowl, are amber.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. A few years later when the west was not economically sound they moved to his current location. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: To reunite with his absent mother; and his religion dominates his actions
Ideals: Opinionated. Flaws: Secretive. Bonds: Religious, Immigrant, Family. Occupation: Tailor
Voice: Jittery and nervous
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 10 (+0) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 300 gp. 1 Masterwork Light steel shield. 1 Darkwood Buckler. 1 Darkwood Buckler.
Richard Kimberley, Male Human [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. His tied-back hair is auburn. His eyes, though not visible through his cowl, are green.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He made a point of taking high paying jobs and getting most of it up front. He tends to his Cartwright job now, and dutifully fulfills any obligations he has.
Motivation: Money/treasure; and balancing his hectic life and new cartwright responsibilities is difficult
Flaws: Antagonistic. Bonds: Job, Military, Adventurer, Rich. Occupation: Cartwright
Voice: Speaks with a cold
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 15 (+2) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +6
Possessions: Just what you see.
Manfred Carlton, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses well, wearing grey shirts, loose pants, and blazers most of the time. He sports a flattop hair cut. His violet eyes lackadaisically let the world flow into them.
Personality: Overbrimming with self-confidence, Manfred isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: Manfred was born with his father's beautiful face. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: A deep hatred of goblins.
Ideals: Impeccable. Bonds: Attractive, Enemies, Mentor. Occupation: Cook
Voice: Slurs words
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Giant, Auran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3
Possessions: 400 gp. Banded agate (15 gp). 1 Banded mail. 1 Masterwork Light wooden shield.
Adelard Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is well dressed, constantly wearing a grey suit, green shirt, and white tie and is in decent physical shape. He keeps his long blonde hair kept up in a rat tail. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: His tongue was cut out and he uses sign language. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Laborer. He became a Laborer soon after.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Military, Job. Occupation: Laborer
Voice: Eastern European accent
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 17 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Terran, Druidic, Giant
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3
Possessions: Rhodochrosite (13 gp). Jet (110 gp). Fire opal (1100 gp). Hematite (13 gp).
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