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NPC Generator

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Advanced [show]


Frederick Davenport, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'11" has a big stupid grin on his face most of the time. He wears just a green suit. His brown hair is smooth and relatively long. He has amber eyes.

Personality: He can speak with the recently deceased. He always tries to repair and not replace. It was this mentality that drove him into the Navigator business.

History: Born in the west his family was never financially stable. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: He would like to get married and retire; and wants a kiss

Ideals: Gifted, Persistence. Bonds: Poor, Has a crush. Occupation: Navigator

Voice: Slow speaker

Attributes [hide]

Frederick Davenport, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 12 (+1)10 (+0) 16 (+3)15 (+2)
Skills Stealth +5, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1 Magnifying glass. 1 Crowbar.


Social Check DCs


Ernest Asheton, Male Human [Permalink]

Personal [hide]

Description: 5'4" and muscular, this eastern man very much looks the part of a Shipwright. He wears his auburn hair down. He has hazel eyes and a brown hat with a black feather.

Personality: A deeply religious man he believes everything happens for a reason. He receives visions of the future at random moments

History: Ernest hails from a village terrorized by gnolls. Like his father and his brother before him, after school he went straight into learning to become a Shipwright. He then took over the family business and is one of the better Shipwright for hire.

Motivation: Many gnolls want him driven away.

Ideals: Athletic, Gifted. Bonds: Job, Religious, Enemies. Occupation: Shipwright

Voice: Australian accent

Attributes [hide]

Ernest Asheton, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)10 (+0) 10 (+0)11 (+0)
Skills Arcana +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Randal Langston, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. His chestnut hair is braided into rings. His eyes are likewise gray.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born to a Butcher, his mother struggled to pay the bills. As a young adult he joined a group advocating for an improvement in Human conditions. He ran away from his former home and has been making his living as a Armorer for the past few years.

Motivation: He's repulsed by the PC; and regain custody of his daughter

Ideals: Joker. Flaws: Antagonistic, Racist. Bonds: Poor, Job, Family. Occupation: Armorer

Voice: Thin and wheezing

Attributes [hide]

Randal Langston, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 15 (+2)12 (+1) 14 (+2)13 (+1)
Skills Animal Handling +4, History +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 300 gp. 1 Masterwork Musical instrument. 1 Masterwork Thieves’ tools.


Social Check DCs


Roger Sharps, Male Human [Permalink]

Personal [hide]

Description: He wears a white tunic with red highlights, and long violet pants that bunch up around his shoes. His auburn hair has been sun bleached extensively. He has hazel eyes and a white hat with a red feather.

Personality: Roger is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has all his life been fascinated with poetry.

History: Born to a Painter, his father struggled to pay the bills. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Dilettante like his father before him.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and further expansion of business

Ideals: Extrovert, Artistic. Bonds: Poor, Job, Criminal record. Occupation: Dilettante

Voice: Speaks like tongue is numb

Attributes [hide]

Roger Sharps, Male Human Fighter 4
Medium (6'2") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)14 (+2) 9 (-1)16 (+3)
Skills Insight +1, Nature +4
Senses Passive Perception 9
Languages Common, Auran, Giant
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: Lapis lazuli (10 gp). Peridot (80 gp). Black pearl (200 gp).


Social Check DCs


Ernest Redfield, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He very much looks the part of a Locksmith. He wears a colorful flower in his red hair. He has several tiny jet earrings on each ear.

Personality: He is fixated on the number 43. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Ernest was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. He now mingles about in high society.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Athletic. Flaws: Insane. Bonds: Job, Attractive, Rich. Occupation: Locksmith

Voice: Slow speaker

Attributes [hide]

Ernest Redfield, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)14 (+2) 13 (+1)18 (+4)
Skills Nature +4, Stealth +3
Senses Passive Perception 11
Languages Common, Ignan, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. Blue quartz (4 gp). Alexandrite (600 gp). Chrysoprase (60 gp).


Social Check DCs

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