Gerald Bing, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His tied-back hair is red. His ears are large.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born a particularly ugly child, much to the horror of his parents. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has been a successful dealer in antiques buying low and selling high.
Motivation: He feels threatened by others; and money/treasure
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic, Fearful. Bonds: Rich. Occupation: Painter
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 11 (+0) | 12 (+1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +1
Possessions: 100 gp. Black pearl (600 gp). Freshwater pearl (14 gp). Rock crystal (70 gp). 1 Minor magic item.
Roland Crawford, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears suspenders and brown workpants. His shirt is black, and he wears a heavy brown leather apron most of the time. He sports a long chestnut beard, and similarly colored long hair. His eyes are likewise green.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born at the edge of vast plains. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mercenary work with an outfit from a few towns over. Mercenary work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Sabotage a competitor; and his relatives are trying to arrange a marriage
Ideals: Philantrophist, Entrepeneur. Bonds: Nature, Job, Family. Occupation: Mercenary
Voice: Whispers
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Orc, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Heward Alton, Male Human [Permalink]
Personal [hide]
Description: He wears a brown shirt with thin black vertical stripes and green pants. He is bristling with hidden weapons, mostly bastard swords and halberds. He sports a flattop hair cut. His hazel eyes lackadaisically let the world flow into them.
Personality: Heward is depressed about a lot of things. He tends to be a nihilist. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Heward was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has set out to sabotage the competition.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Gifted. Flaws: Depressed. Bonds: Criminal record, Poor, Job. Occupation: Glassblower
Voice: Thin and wheezing
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 11 (+0) | 11 (+0) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp.
Jocelyn Budd, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He sports brown clothing, slightly heavier than average wear. He has a long silver beard with little hanging trinkets. He is very pretty but has cold, dead eyes.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bather work with an outfit from a few towns over. Bather work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Bather job now, and dutifully fulfills any obligations he has.
Motivation: To be a Locksmith again.
Ideals: Impeccable, Gifted, Artistic. Bonds: Attractive, Job. Occupation: Bather
Voice: Russian accent
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp.
Adelard Braxton, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears rags and sports a simple walking cane. His white hair is lengthy and is close to two feet long. His fair skin shows little sign of his aristocratic breeding.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Around other people he will do his best to conceal his emotions and appear jolly.
History: Gifted from a young age, Adelard studied abroad. Adelard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has worked as a Detective like his father before him.
Motivation: Sabotage a competitor; and to be a cartwright again
Ideals: Gifted. Flaws: Shy. Bonds: Poor, Attractive, Job, Nature. Occupation: Detective
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 5 (-3) | 16 (+3) | 17 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Infernal, Sylvan
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2
Possessions: 400 gp.
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