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NPC Generator

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Advanced [show]


Godfrey Home, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His long black hair reaches down to his waist. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born to a Healer, his mother struggled to pay the bills. Through the years after Godfrey was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Godfrey's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Godfrey and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and to prove his worth to the world

Ideals: Philantrophist. Flaws: Insane, Antagonistic, Impulsive. Bonds: Poor. Occupation: Doctor

Voice: Switch between two voices

Attributes [hide]

Godfrey Home, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)16 (+3) 9 (-1)15 (+2)
Skills Animal Handling +1, Athletics +3
Senses Passive Perception 9
Languages Common, Elven, Giant, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Balimaar Wilberforce, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears dull grey sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed dagger, just in case. He keeps his long black hair kept up in a rat tail. His brown eyes have a joyful gleam in them most of the time.

Personality: He acts crazy and hedonistic. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Born in the west to a Healer, Balimaar learned a great deal about his father's area of expertise. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's in love; and to be a laborer again

Flaws: Hedonist, Ugly. Bonds: Criminal record, Job, Has a crush. Occupation: Healer

Voice: Spits words with contempt

Attributes [hide]

Balimaar Wilberforce, Male Human Fighter 4
Medium (5'2") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)7 (-2) 13 (+1)12 (+1)
Skills Nature +0, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 15000 cp.


Social Check DCs


Kody Rutland, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears his blonde hair up in a very large beehive style do. His thin eyebrows rest above his beady violet eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He misses his home and complains about the freezing weather, even in summer.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Ugly, Depressed, Insane. Bonds: Immigrant. Occupation: Mason

Voice: Relaxed voice

Attributes [hide]

Kody Rutland, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)12 (+1) 12 (+1)11 (+0)
Skills History +3, Performance +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Blue quartz (10 gp). Freshwater pearl (10 gp). Moss agate (10 gp).


Social Check DCs


Diggory Copeland, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a white shirt with thin pastel vertical stripes and grey pants. His white hair is unkempt and raggedy. He tend to wears goggles to shield his eyes.

Personality: He dislikes all the random violence that takes place in the north. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He got into the Spy business at a young age. He worked as a nervous Spy and found it very stressful. He ran away from his former home and has been making his living as a Spy for the past few years.

Motivation: Further expansion of business; and his spouse's relatives view him with great suspicion

Ideals: Pacifist. Flaws: Ugly. Bonds: Poor, Family, Job. Occupation: Spy

Voice: Puts emphasis on the wrong words

Attributes [hide]

Diggory Copeland, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)16 (+3) 15 (+2)10 (+0)
Skills Religion +5, Stealth +4
Senses Passive Perception 12
Languages Common, Ignan, Auran, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Guy Quinton, Male Human [Permalink]

Personal [hide]

Description: 5'10" and muscular, this northern man wears baggy brown pantaloons and a violet scarf. He wears a Stetson hat to cover his moderate length white hair. His eyes are green and beady.

Personality: He can speak with the recently deceased. He receives visions of the future at random moments

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better trade route.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Military, Adventurer. Occupation: Junk Dealer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Guy Quinton, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)10 (+0) 16 (+3)14 (+2)
Skills Acrobatics +5, Persuasion +4
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +4

Possessions: 16000 cp.


Social Check DCs

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