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NPC Generator

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Advanced [show]


Everard Hayley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. His hair is greying and his face has many wrinkles. His face is covered beneath a completely black helmet.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Flattery will make him almost putty in your hands.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. After a long history of fighting, Everard and his spouse have recently divorced.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he's repulsed by the pc

Flaws: Ugly, Antagonistic, Selfish. Bonds: Immigrant. Occupation: Adventurer

Voice: Sounds elderly

Attributes [hide]

Everard Hayley, Male Human Fighter 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 8 (-1)8 (-1) 14 (+2)14 (+2)
Skills Intimidation +5, Performance +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a red vest and prefers green and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He has shaved his head bald. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. As a young adult he joined a group advocating for an improvement in Human conditions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and he wants nothing more than to rejoin the army

Ideals: Athletic, Entrepeneur. Flaws: Ugly, Racist. Bonds: Military. Occupation: Brewer

Voice: Sounds elderly

Attributes [hide]

Bertram Cholmondeley, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)8 (-1) 13 (+1)12 (+1)
Skills Acrobatics +4, Athletics +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Lance Tyndall, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He typically wears tan cloth garments or leather armor. He is an epitome of beauty. His auburn hair is cut jaggedly and amateurishly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Cocky and sure of himself, he believes he is the best Beggar born in the past three hundred years. He is a very good compulsive liar and kleptomaniac.

History: He is the product a well kept family trust fund and as such has never really known need. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He used his abilities to trick people and travel the world for free.

Motivation: Expand his business.

Flaws: Fearful. Bonds: Attractive, Job, Criminal record, Rich. Occupation: Beggar

Voice: Hard of hearing, loud

Attributes [hide]

Lance Tyndall, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)12 (+1) 13 (+1)14 (+2)
Skills Animal Handling +3, History +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Chad Beitz, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears rags and sports a simple walking cane. His blonde hair is cut short. He is very pretty but has cold, dead eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: The child of northern immigrants he idolized his father. When Chad reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army; and balancing his hectic life and new performer responsibilities is difficult

Ideals: Justice. Flaws: Sensitive. Bonds: Poor, Attractive, Immigrant, Military. Occupation: Performer

Voice: Scottish accent

Attributes [hide]

Chad Beitz, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)12 (+1) 11 (+0)9 (-1)
Skills Athletics +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 1 Masterwork studded leather. 1 Chain shirt.


Social Check DCs


John Cooper, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'0" and wears long strands of opal and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a chestnut handlebar mustache and slicked back chestnut hair. He is baby faced.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: He served in the navy to pay for his family's outstanding loans. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He has recently gotten a pet goose that steals things from people.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Joker. Bonds: Rich, Family, Military, Criminal record. Occupation: Bookbinder

Voice: High pitched, excited

Attributes [hide]

John Cooper, Male Human Fighter 4
Medium (5'0") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 14 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 4 (-3)18 (+4) 10 (+0)10 (+0)
Skills Deception +2, Survival +2
Senses Passive Perception 10
Languages Common, Abyssal, Undercommon, Celestial, Orc
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 47000 sp. 1 Minor magic item.


Social Check DCs

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