Alexandre Abram, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he dresses in green turtlenecks beneath a pastel coat with black slacks. His tied-back hair is golden. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was raised by priests from a young age. His childhood dream was to be a Jeweler, but he was a colossal failure. He struck the Painter job and began his own company from there.
Motivation: Expand his business; and he is compelled to act according to his religious beliefs
Flaws: Insane, Antagonistic. Bonds: Job, Religious, Mentor. Occupation: Painter
Voice: Sounds elderly
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 11 (+0) | 11 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 400 gp.
Chad Livingstone, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He sports a long blonde beard, and similarly colored long hair. His eyes are violet and catlike.
Personality: Chad is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Chad fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: An old rival family wants him found; and he has a rivalry with the church that dominates his actions
Ideals: Fighting, Athletic, Extrovert. Bonds: Family, Religious. Occupation: Bellfounder
Voice: Voice breaks
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 13 (+1) | 17 (+3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Auran, Abyssal, Celestial
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +5
Possessions: 400 gp. 1 Alchemist’s fire. 1 Smokesticks. 1 Everburning torch.
Tim Dalton, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a weathered and beat up set of banded mail beneath an oversized yellow coat. His long white hair reaches down to his waist. He wears crescent spectacles with a black brim.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is obsessed with a lost civilization.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He made a point of taking high paying jobs and getting most of it up front. He has worked as a Sailor like his mother before him.
Motivation: He has passion for adventuring and risk.
Flaws: Shy. Bonds: Adventurer, Religious, Job. Occupation: Sailor
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 5 (-3) | 14 (+2) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Aquan, Gnoll
Attacks Melee +3 / 1d10+1, Ranged -1 / 1d10-3, Grapple -1
Possessions: 200 gp. Red spinel (140 gp). Tiger eye turquoise (5 gp). 1 Minor magic item.
Tim Beverly, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. His red hair is braided into rings. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He will rave to anyone who will listen. He also has developed a complete distrust of the Architect profession.
History: He was born in the west, but his parents moved at a very young age to the east. He made a point of taking high paying jobs and getting most of it up front. He tends to his Bellfounder job now, and dutifully fulfills any obligations he has.
Motivation: Balancing his hectic life and new Bellfounder responsibilities is difficult; and wants to open a new tavern
Flaws: Ugly, Insane. Bonds: Job, Immigrant, Adventurer. Occupation: Bellfounder
Voice: Soothing and warm
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Gnoll, Elven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 34000 sp. 1 Everburning torch. 1 Tanglefoot bags. 4 Antitoxin.
Ernest Kenley, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a custom-built plate barding that's adorned with black lining and desert motifs. His silver hair and beard is wavy and long. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Ernest was raised in a hard working conservative environment. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He inherited the family business which he has now maintained for 15 years.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Flaws: Ugly, Depressed, Fearful, Racist. Bonds: Job. Occupation: Gardener
Voice: Mousy voice
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 17 (+3) | 18 (+4) | 12 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Undercommon, Gnome, Sylvan, Elven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3
Possessions: 300 gp.
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