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Advanced [show]


Heward Hackney, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'11" has a big stupid grin on his face most of the time. He wears a black collared shirt and blue pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt. His tied-back hair is blonde. His hazel eyes are slightly larger than normal.

Personality: Eccentric and domineering, Heward will drive conversation. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. There was a wharf not far from home where he often wandered off to fish. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he is wracked by social anxiety

Ideals: Extrovert. Flaws: Fearful, Greedy. Bonds: Slave, Nature. Occupation: Fisher

Voice: Speaks in third person

Attributes [hide]

Heward Hackney, Male Human Fighter 5
Medium (5'11") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)11 (+0) 13 (+1)13 (+1)
Skills Nature +3, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Budd, Male Human [Permalink]

Personal [hide]

Description: He wears dull green sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed lance, just in case. His skin is fair and his fingers are delicate and long. His hair is short and silver. He has several tiny amber earrings on each ear.

Personality: He hates Humans with a passion. As such he is filled with self loathing. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Ernest is combative with any and all who dare try his patience in the slightest.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is greedy; and he is not mentally stable, and does not behave rationally

Ideals: Justice. Flaws: Racist, Insane. Bonds: Rich, Military. Occupation: Stylist

Voice: Rhymes sentences (sorry)

Attributes [hide]

Ernest Budd, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 18 (+4)8 (-1) 16 (+3)17 (+3)
Skills Performance +5, Sleight of Hand +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Norman Hackney, Male Human [Permalink]

Personal [hide]

Description: Standing 5'3", this man wears a grey shirt with thin white vertical stripes and red pants. He has done his best to style his silver hair to look like a famous performer. His brown eyes peer out from beneath his broad grey hat.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Norman took refuge in the old dungeon and found the beat up quarterstaff and armor he uses now. He used his abilities to travel the world and help people.

Motivation: He has a crush on the local Ploughman; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Ideals: Opinionated, Philantrophist. Bonds: Enemies, Nature, Has a crush. Occupation: Seamstress

Voice: Dark and ominous

Attributes [hide]

Norman Hackney, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 13 (+1)11 (+0) 12 (+1)16 (+3)
Skills Nature +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp. Zircon (20 gp). 1 Masterwork Common Melee.


Social Check DCs


Miles Yeardley, Male Human [Permalink]

Personal [hide]

Description: A 5'4" eastern man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. With bright golden hair and a scraggly beard. His hazel eyes are slightly larger than normal.

Personality: He is a Mercenary first and foremost. He believes firmly that knowledge should be universal. He works hard and plays hard.

History: He was born several months after his father was called into army service. His first spouse was a Apothecary, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He then took over the family business and is one of the better Mercenary for hire.

Motivation: Further expansion of business; and to get a good night's sleep

Flaws: Hedonist, Insomniac. Bonds: Rich, Job, Military, Family. Occupation: Mercenary

Voice: Tuts and clicks tongue

Attributes [hide]

Miles Yeardley, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)10 (+0) 14 (+2)13 (+1)
Skills Nature +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Solomon Darlington, Male Human [Permalink]

Personal [hide]

Description: 5'4" and muscular, this eastern man wears a simple burlap shirt and baggy pants. He conceals his longbow with his veritable burlap sack of a shirt. His golden hair, when down, is lengthy. He wears crescent spectacles with a black brim.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He pushes his goals aggressively. He is also a coward if confronted.

History: He was always a brilliant, if unscrupulous mind. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is wracked by social anxiety.

Ideals: Athletic, Logical. Flaws: Antagonistic, Fearful, Insane. Occupation: Blacksmith

Voice: Eastern European accent

Attributes [hide]

Solomon Darlington, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 11 (+0)11 (+0) 14 (+2)10 (+0)
Skills Nature +2, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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