Don Acton, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He keeps his golden hair in a pixie cut. He has several tiny aquamarine earrings on each ear.
Personality: He is irascible and easily irritated. He enjoys reading and quiet.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is greedy; and he wants nothing more than to rejoin the army
Ideals: Logical. Flaws: Antagonistic. Bonds: Rich, Military, Slave. Occupation: Gardener
Voice: Italian accent
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 9 (-1) | 5 (-3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Godfrey Dayton, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a green collared shirt and violet pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His silver hair is unkempt and raggedy. His fierce violet eyes like to dwell on things.
Personality: Stoic and calm, he prefers to meditate than take action. Animals are drawn to him, and he is able to talk to them.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Barber hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was granted arcane powers by his dying sister.
Motivation: Further expansion of business; and doesn't want to be a barber and was forced into it by his family
Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Barber
Voice: Sore throat, cough
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 16 (+3) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Goblin, Undercommon, Gnome
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 4000 sp.
Roger Ridley, Male Human [Permalink]
Personal [hide]
Description: An older man who is wearing a long, black, dusty cloak, he is not a threatening figure. His chestnut hair is slicked back into a classic pompadour. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He uses divination through singing.
History: Born to a pair of adventurers, Roger grew up listening to his mother's many stories. Roger abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has since lost track of the people in his past.
Motivation: To unite with his brother; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Gifted. Flaws: Emotional. Bonds: Adventurer, Family, Criminal record. Occupation: Marshal
Voice: Russian accent
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 12 (+1) | 16 (+3) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Halfling, Dwarven, Draconic
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 3000 cp. A roughly beaten golden orb (30 gp). 1 Average lock. 1 Average lock.
Gomory England, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is greying and his face has many wrinkles. He wears large thick round spectacles.
Personality: He is fixated on the number 94. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Gomory was raised in a hard working conservative environment. His father was very strict, and drilled into him lessons on being the perfect gentleman. He now owns his own business.
Motivation: Further expansion of business; and he is not mentally stable, and does not behave rationally
Ideals: Entrepeneur, Impeccable. Flaws: Insane. Bonds: Rich, Job. Occupation: Baker
Voice: Slow speaker
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp. Rhodochrosite (6 gp). Tiger eye turquoise (6 gp).
Charles Beitz, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a white costume with the symbols of death on his torso. His black hair is singed and shortened. He wears an eyepatch.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: When he was but 5 years old his parents immigrated from the west. A few years later when the east was not economically sound they moved to his current location. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Doesn't want to be a Performer and was forced into it by his family.
Flaws: Ugly, Shy. Bonds: Poor, Family, Immigrant. Occupation: Performer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 8 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 7 (-2) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +5
Possessions: 100 gp. 1 Alchemist’s fire. 4 Antitoxin. 3 Thunderstones.
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Their contribution stands as a beacon of hope for all adventurers!