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Advanced [show]


Tim Cooper, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is auburn and curly. His eyes are amber and catlike.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He enjoys reading and quiet.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mason arts, while his father instructed him in etiquette, music and courtly manner. Tim liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has dedicated himself to building a better village for his children.

Motivation: Wishes to resurrect an old love; and to share knowledge with the world

Ideals: Logical. Flaws: Selfish. Bonds: Rich, Nature, Adventurer, In love. Occupation: Mason

Voice: Speaks in third person

Attributes [hide]

Tim Cooper, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 16 (+3)8 (-1) 17 (+3)14 (+2)
Skills Animal Handling +5, Athletics +0
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. Gold dragon comb with red garnet eye (900 gp). Solid gold idol (600 gp). 1 Masterwork Common Melee.


Social Check DCs


Patrick Kimberly, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has done his best to style his brown hair to look like a famous performer. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: Patrick is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has gone from town to town working and never settling down anywhere, but has fallen for a local Butcher. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants a kiss; and he would like to get married and retire

Ideals: Fighting, Athletic, Extrovert. Flaws: Ugly. Bonds: Has a crush. Occupation: Servant

Voice: American accent

Attributes [hide]

Patrick Kimberly, Male Human Fighter 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)14 (+2) 8 (-1)10 (+0)
Skills Performance +2, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Aquan, Halfling
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 200 gp. Rhodochrosite (12 gp). Hematite (12 gp).


Social Check DCs


Trym Cason, Male Human [Permalink]

Personal [hide]

Description: This man wears a violet shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. He has a penchant for wearing a ring with an oversized emerald on his right hand. With bright black hair and a scraggly beard. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Born in a small village he learned the ways of the warrior from his father. Through the years after Trym was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Trym's father didn't care for him much, and the feeling was mutual. He got away from his former life and has fallen to alcoholism.

Motivation: He has money and likes to spend it.

Ideals: Fighting. Flaws: Addict, Antagonistic. Bonds: Rich, Attractive. Occupation: Body Guard

Voice: Soft and melodious

Attributes [hide]

Trym Cason, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)17 (+3) 16 (+3)10 (+0)
Skills Arcana +5, Religion +5
Senses Passive Perception 13
Languages Common, Draconic, Celestial, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Manfred Gracey, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He carries with him a set of glaives, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His moppish red hair is in a traditional bowl cut. He tend to wears goggles to shield his eyes.

Personality: Manfred hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: His parents moved while he was still in utero so he is the first generation to be born here. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Engraver. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Artistic. Bonds: Attractive, Job, Immigrant. Occupation: Engraver

Voice: Australian accent

Attributes [hide]

Manfred Gracey, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)13 (+1) 10 (+0)8 (-1)
Skills Athletics +1, Insight +2
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Arnold Winthrop, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears baggy blue pantaloons and a brown scarf. His hair is short and golden. His fair skin shows little sign of his aristocratic breeding.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Gifted from a young age, Arnold studied abroad. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He now travels the world, in search of power and loot.

Motivation: He is greedy; and a need for knowledge about a nearby landmark

Ideals: Gifted. Bonds: Immigrant, Attractive, Rich, Adventurer. Occupation: Priest

Voice: Voice breaks

Attributes [hide]

Arnold Winthrop, Male Human Fighter 5
Medium (6'0") Human, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 11 (+0)15 (+2) 8 (-1)9 (-1)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 9
Languages Common, Abyssal, Gnome
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3

Possessions: 10000 cp.


Social Check DCs

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