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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Gerald Browning, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He wears black trousers with tan and green striped suspenders. He wears various colorful collared shirts. His golden hair is cut short with large spiked bangs in the front. He has a tattooed face.

Personality: Cocky and sure of himself, he believes he is the best Junk Dealer born in the past three hundred years. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born to a criminal king-pin and mafia family He was taken from his home at a very young age. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and he feels that his past leaves him morally obligated to help

Ideals: Fighting. Bonds: Job, Criminal record, Slave, Enemies. Occupation: Junk Dealer

Voice: American accent

Attributes [hide]

Gerald Browning, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)12 (+1) 9 (-1)6 (-2)
Skills Performance +0, Stealth +4
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 70 pp. 1 Darkwood Buckler. 1 Banded mail.


Social Check DCs


Trym Shirley, Male Human [Permalink]

Personal [hide]

Description: This man wears a robe, a symbol of death around his neck, and a trident on his belt. He has a penchant for wearing a ring with an oversized sapphire on his left hand. He sports a long red beard, and similarly colored long hair. His eyes are amber and catlike.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. His job bores him to no end. He has decided to make it more interesting.

History: Born to a pair of adventurers, Trym grew up listening to his mother's many stories. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Trym grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Trym. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature trident.

Motivation: He is a bit of a kleptomaniac.

Ideals: Fighting, Philantrophist. Bonds: Rich, Adventurer, Criminal record. Occupation: Ploughman

Voice: Speaks through clenched teeth

Attributes [hide]

Trym Shirley, Male Human Fighter 4
Medium (6'5") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)16 (+3) 14 (+2)13 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 12
Languages Common, Gnoll, Giant, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 16000 sp. 1 Minor magic item.


Social Check DCs


Conrad Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: He wears a black coat over a grey low-cut shirt, and a top hat upon his head. His attire stands in sharp contrast to his kukri, which is beautifully polished and possesses an ornate carving of a dagger on it. His hair is auburn and curly. His eyes are likewise green. His teeth are white and perfect.

Personality: Calm and collected, he is a well trained Laborer. He would rather hide behind his crafts than deal with other people.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He was an apprentice working in his mother's forge. He has drifted from career to career and currently works as a Laborer.

Motivation: He is unsatisfied with his job; and he is not mentally stable, and does not behave rationally

Ideals: Artistic. Flaws: Insane, Shy. Bonds: Attractive, Job. Occupation: Laborer

Voice: Sensual and smooth

Attributes [hide]

Conrad Cumberbatch, Male Human Fighter 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 14
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 14 (+2)14 (+2) 11 (+0)16 (+3)
Skills Animal Handling +2
Senses Passive Perception 10
Languages Common, Abyssal, Terran
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 38000 sp. Obsidian (15 gp). White pearl (150 gp). Sard (40 gp).


Social Check DCs


Gunter Astley, Male Human [Permalink]

Personal [hide]

Description: He dresses in black turtlenecks beneath a tan coat with white slacks. His red hair is cut jaggedly and amateurishly. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Gunter was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He moved out east to avoid the crime he committed. He used his abilities to trick people and travel the world for free.

Motivation: A rival would like him out of the picture.

Ideals: Optimist, Justice. Bonds: Attractive, Criminal record, Poor. Occupation: Herbalist

Voice: Sighs a lot, exhausted

Attributes [hide]

Gunter Astley, Male Human Fighter 4
Medium (5'8") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)14 (+2) 12 (+1)8 (-1)
Skills Athletics +4, Investigation +4
Senses Passive Perception 11
Languages Common, Goblin, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +4

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Odo Emsworth, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He usually wears his blue robe and has his whip always slung over his shoulder. Beneath his clothing is a huge mess of scar tissue. His hair is blonde, silky, and of moderate length. His eyes are a pleasant hazel.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born to loving parents in a slum to the north. When money was particularly tight he was walking through alleys when he overheard a Interpreter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To prove his worth to the world.

Ideals: Justice. Flaws: Shy. Bonds: Slave, Attractive, Poor. Occupation: Interpreter

Voice: Strong lisp

Attributes [hide]

Odo Emsworth, Male Human Fighter 4
Medium (5'1") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 8 (-1)11 (+0) 9 (-1)10 (+0)
Skills Investigation +2, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 39000 sp.


Social Check DCs

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