Dean Kitchur, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a black vest and prefers green and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. He has done his best to style his silver hair to look like a famous performer. His amber eyes have a joyful gleam in them most of the time.
Personality: While he acts the brute, he is far gentler than he would appear. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born blind and as such lacked many opportunities for work. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has worked as a Healer like his mother before him.
Motivation: To be a Brewer again.
Ideals: Fighting, Entrepeneur. Flaws: Ugly, Disease. Bonds: Job. Occupation: Healer
Voice: Excited and jittery
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 12 (+1) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. 1 Masterwork Common Melee.
Rolf Wakefield, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is wearing colorful clothing, dressed as a Detective. He has a long black beard with little hanging trinkets. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He always tries to repair and not replace. It was this mentality that drove him into the Detective business.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Wants to work out more often; and several ex partners dislike his way of doing things and want revenge
Ideals: Athletic, Persistence. Flaws: Ugly, Mundane, Racist. Bonds: Enemies. Occupation: Detective
Voice: Breathy voice
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 7 (-2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
Possessions: Just what you see.
Drogo Axton, Male Human [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he wears tight fighting clothing, which leaves very little to the imagination. His auburn hair is lengthy and is close to two feet long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a Courier first and foremost. He believes firmly that knowledge should be universal. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: The child of a Priest, who enjoyed hunting, Drogo was taken on many hunting expeditions. He was taken as a slave by a traveling circus and forced to perform He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: Sabotage a competitor.
Ideals: Fighting. Bonds: Job, Adventurer, Nature, Slave. Occupation: Courier
Voice: Sore throat, cough
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 50 pp. Smoky quartz (50 gp). Rich purple corundum (900 gp). Rich purple corundum (900 gp). Aquamarine (1100 gp).
Thomas Ashton, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He dresses like a well dressed Mayor does. His brown hair is heavily combed to the left. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He exudes charisma. He is a tour de force of persuasion. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Thomas was born in the east. At a young age he loved to build and create. His family was turned out during the war. He and his family wandered east to less war torn lands. He has set out to sabotage the competition.
Motivation: Balancing his hectic life and new Mayor responsibilities is difficult.
Ideals: Philantrophist, Persistence. Flaws: PTSD. Bonds: Job, Attractive. Occupation: Mayor
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 17 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnoll, Gnome, Aquan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 3 Holy water. 1 Alchemist’s fire. 1 Everburning torch.
Alex Gladstone, Male Human [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His red hair is braided into rings. His fierce hazel eyes like to dwell on things.
Personality: He is witty, but his monotone delivery comes off as unnerving He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His family was turned out during the war. He and his family wandered north to less war torn lands. He has drifted from career to career and currently works as a Carter.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Ideals: Joker. Flaws: PTSD. Bonds: Rich, Job, Slave. Occupation: Carter
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 8 (-1) | 15 (+2) | 12 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Gnome, Orc
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 3100 sp.
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