Solomon Harper, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a tan and violet robe with the hood down. His skin is fair and his fingers are delicate and long. He keeps his red hair in a pixie cut. His gray eyes dart from person to person to random spaces in the air.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.
Motivation: He has a rivalry with the Church that dominates his actions; and his relatives are trying to arrange a marriage
Flaws: Shy. Bonds: Enemies, Religious, Adventurer, Family. Occupation: Bookbinder
Voice: Slurs words
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 11 (+0) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 3200 sp.
Miles Lindsey, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a tan coat over a blue low-cut shirt, and a Stetson hat upon his head. His silver hair is cut short. He wears large thick round spectacles.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a bit of a xeno-phobe, disliking non-Humans.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his 13th year, his parents were killed by a dire rats raid, leaving Miles alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Miles was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: He wants revenge against dire rats.
Flaws: Ugly, Racist. Bonds: Nature, Military, Enemies. Occupation: Laborer
Voice: Posh accent
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 10 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Roger Bradshaw, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His golden hair is slicked back into a classic pompadour. His eyes are blue and he is always smoking a pipe.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is obsessed with a lost civilization.
History: He was born in the south. His family was turned out during the war. He and his family wandered south to less war torn lands. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He has passion for adventuring and risk; and he is not mentally stable, and does not behave rationally
Ideals: Joker. Flaws: PTSD, Insane. Bonds: Adventurer, Immigrant. Occupation: Sailor
Voice: Scratchy, weak
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 30 pp.
Chad Ainsworth, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears an entirely white suit with black socks and a vest with buckled shoes. His golden hair is kept up in a ponytail inside a deerstalker hat. His hazel eyes dart from person to person.
Personality: Calm and collected, he is a well trained Mason. He never wears the same outfit twice, unless he absolutely has to.
History: The child of a Mayor, who enjoyed hunting, Chad was taken on many hunting expeditions. He helped his father out around the business and became quite the natural. Days after completing his studies, news broke out that his hometown was attacked by goblins. Chad was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.
Motivation: Many goblins want him driven away.
Ideals: Artistic. Bonds: Job, Nature, Enemies. Occupation: Mason
Voice: Australian accent
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 13 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. 1 Darkwood Shield. 1 Darkwood Buckler.
Patrick Wedgwood, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and dresses well, typically a more casual-formal manner. He wears a deerstalker hat to cover his moderate length chestnut hair. He is very pretty but has cold, dead eyes.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He can't help but pocket interesting objects he comes across
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He feels that his past leaves him morally obligated to help.
Flaws: Shy, Disease. Bonds: Attractive, Criminal record, Rich. Occupation: Adventurer
Voice: Boston accent
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 16 (+3) | 18 (+4) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Aquan, Ignan, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 pp. 1 Hourglass. 1 Healer’s kit. 1 Masterwork Musical instrument.
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