Adelard Rayden, Male Human [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times, and he perpetually has his ceremonial dagger ready. His red hair is knotted and matted. He wears large thick round spectacles.
Personality: A deeply religious man he believes everything happens for a reason. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born in a small forest village. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: His religion dominates his actions.
Ideals: Fighting, Philantrophist. Bonds: Attractive, Religious, Nature. Occupation: Laborer
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 7 (-2) | 8 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Gilbert Watson, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a well pressed and immaculate suit (or dress). He keeps his auburn hair in a flapper bob. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: While he acts the brute, he is far gentler than he would appear. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. At a young age his mother died while driving off some gnolls. His father being the stubborn sort decided to stay and helped train him in sickle use. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Ideals: Fighting. Bonds: Attractive, Immigrant, Religious, Enemies. Occupation: Knight
Voice: Slurs words
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 4 (-3) | 17 (+3) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Orc, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 7000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Bertram Shipley, Male Human [Permalink]
Personal [hide]
Description: He dresses well, wearing grey shirts, loose pants, and blazers most of the time. He is portly but not overly obese. His golden hair is lengthy and is close to two feet long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He misses his home and complains about the freezing weather, even in summer.
History: The child of northern immigrants he idolized his father. Bertram was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He left for the north, certain he would find work there.
Motivation: His religion dominates his actions.
Ideals: Philantrophist. Flaws: Insane. Bonds: Attractive, Immigrant, Religious. Occupation: Carpenter
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 5 (-3) | 8 (-1) |
Senses Passive Perception 7
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2700 sp. 1 Masterwork Common Melee.
Bernard Ashley, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His whole body is exceptionally muscular. His brown hair is unkempt and raggedy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: Always inclined to offer people food he seems plenty friendly. He cannot resist a sob story and will often dote over anyone who has one.
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the north; and he seems to be bored by most things
Ideals: Entrepeneur, Philantrophist. Flaws: Ugly. Bonds: Immigrant, Poor. Occupation: Mason
Voice: Soft and melodious
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 8 (-1) | 12 (+1) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4
Possessions: 200 gp.
Clerebold Beitz, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears black trousers with grey and blue striped suspenders. He wears various colorful collared shirts. His hair is always cut to a buzz. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Abrasive and pushy, he has a hard time making friends. He is a ruthless business man, a trait he acquired from his mother.
History: Clerebold hails from a village terrorized by giants. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.
Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge
Ideals: Entrepeneur. Flaws: Ugly, Insane, Antagonistic. Bonds: Enemies. Occupation: Body Guard
Voice: Nasally tone
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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